Raw furskins (including heads, tails, paws, other pieces or cuttings, suitable for furriers' use), excluding raw hides and skins of heading no. 4101, 4102 or 4103
HS v2022 Code: 4301
About raw furskins (including heads, tails, paws, other pieces or cuttings, suitable for furriers' use), excluding raw hides and skins of heading no. 4101, 4102 or 4103
HS code 4301 covers a diverse range of raw furskins, including those from various animal species. This industry plays a crucial role in the global fur trade, providing essential raw materials for the production of fur garments, accessories, and other fur-based products. The demand for these raw furskins is driven by the fashion industry, as well as the use of fur in traditional and cultural applications across many regions.
Production process
The production of raw furskins under HS code 4301 typically involves the harvesting, cleaning, and preparation of animal hides and skins. This process often includes skinning, fleshing, and drying the raw materials to preserve their quality and condition. Specialized techniques may be employed to ensure the furskins are suitable for further processing by furriers and manufacturers.
Production inputs
The main inputs required for the production of raw furskins under HS code 4301 include the live animals, such as mink, fox, rabbit, and other fur-bearing species. Additionally, the industry relies on specialized equipment and facilities for the harvesting, cleaning, and storage of the raw materials. Skilled labor, particularly in the areas of animal husbandry and fur processing, is also a critical input for this industry.
Production outputs
The primary output of the HS code 4301 industry is the raw furskins, which are then consumed by the 4302 Tanned or dressed furskins and 4303 Articles of apparel, clothing accessories and other articles of furskin industries. These processed furskins are used in the production of a wide range of fur-based products, including coats, hats, gloves, and other fashion items, as well as in traditional and cultural applications.
Family tree for raw furskins (including heads, tails, paws, other pieces or cuttings, suitable for furriers' use), excluding raw hides and skins of heading no. 4101, 4102 or 4103
graph LR A["<a href='/classifications/hs/v2022/43'>43: Furskins and artificial fur; manufactures thereof</a>"] A --> B["<a href='/classifications/hs/v2022/4301'>4301: Raw furskins (including heads, tails, paws, other pieces or cuttings, suitable for furriers' use), excluding raw hides and skins of heading no. 4101, 4102 or 4103</a>"] A --> C["<a href='/classifications/hs/v2022/4302'>4302: Tanned or dressed furskins (including heads, tails, paws, other pieces, cuttings), unassembled, or assembled (without addition of other materials), excluding those of heading no. 4303</a>"] A --> D["<a href='/classifications/hs/v2022/4303'>4303: Articles of apparel, clothing accessories and other articles of furskin</a>"] A --> E["<a href='/classifications/hs/v2022/4304'>4304: Artificial fur and articles thereof</a>"] B --> F["<a href='/classifications/hs/v2022/430110'>430110: Furskins; raw, of mink, whole, with or without head, tail or paws</a>"] B --> G["<a href='/classifications/hs/v2022/430130'>430130: Furskins; raw, of Astrakhan, Broadtail, Caracul, Persian and similar lamb, Indian, Chinese, Mongolian or Tibetan lamb, whole, with or without head, tail or paws</a>"] B --> H["<a href='/classifications/hs/v2022/430160'>430160: Furskins; raw, of fox, whole, with or without head, tail or paws</a>"] B --> I["<a href='/classifications/hs/v2022/430180'>430180: Furskins; raw, of animals n.e.c. in heading no. 4301, whole, with or without head, tail or paws (excluding goods of heading no. 4101, 4102 and 4103)</a>"] B --> J["<a href='/classifications/hs/v2022/430190'>430190: Furskins; raw, heads, tails, paws and other pieces or cuttings, suitable for furrier's use, excluding goods of heading no. 4101, 4102 and 4103</a>"] %% Color coordination by level classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px %% Apply classes class A level2 class B level4 class C level4 class D level4 class E level4 class F level6 class G level6 class H level6 class I level6 class J level6 class B highlight %% class A level1 %% class B,C level2 %% class D,E,F,G,H,I level2 %% class J,K,L,M,N,O,P level3 %% class B highlight