Articles of apparel, clothing accessories and other articles of furskin
HS v2022 Code: 4303
About articles of apparel, clothing accessories and other articles of furskin
HS code 4303 covers a diverse range of products made from furskin, including articles of apparel, clothing accessories, and other related items. This industry plays a significant role in the global textile and fashion sectors, catering to consumer demand for high-quality, luxurious furskin products. The production and trade of these goods are important economic activities, contributing to employment, revenue generation, and the preservation of traditional craftsmanship.
Production process
The production of articles under HS code 4303 typically involves a multi-step process. It begins with the procurement of raw furskin materials, which are then carefully selected, graded, and processed. This may include tanning, dyeing, and other finishing techniques to enhance the quality and appearance of the furskin. Skilled artisans then use specialized techniques, such as cutting, sewing, and assembling, to transform the processed furskin into the desired end products, ensuring attention to detail and craftsmanship.
Production inputs
The primary inputs for the HS code 4303 industry are raw furskin materials, which are sourced from various animal species. In addition, the production process requires specialized machinery, tools, and equipment for tasks like tanning, cutting, and sewing. Skilled labor, particularly in the areas of design, pattern-making, and assembly, is also a crucial input for this industry.
Production outputs
The main outputs of the HS code 4303 industry are a wide range of articles of apparel, clothing accessories, and other furskin-based products. These may include coats, jackets, hats, gloves, and other fashion items. The outputs of this industry are often consumed by 4302 Tanned or dressed furskins and 6101 (Men's or boys' overcoats, car-coats, capes, cloaks, anoraks (including ski-jackets), wind-cheaters, wind-jackets and similar articles, knitted or crocheted) industries, as well as by end-consumers in the luxury fashion and lifestyle markets.
Family tree for articles of apparel, clothing accessories and other articles of furskin
graph LR A["<a href='/classifications/hs/v2022/43'>43: Furskins and artificial fur; manufactures thereof</a>"] A --> B["<a href='/classifications/hs/v2022/4303'>4303: Articles of apparel, clothing accessories and other articles of furskin</a>"] A --> C["<a href='/classifications/hs/v2022/4301'>4301: Raw furskins (including heads, tails, paws, other pieces or cuttings, suitable for furriers' use), excluding raw hides and skins of heading no. 4101, 4102 or 4103</a>"] A --> D["<a href='/classifications/hs/v2022/4302'>4302: Tanned or dressed furskins (including heads, tails, paws, other pieces, cuttings), unassembled, or assembled (without addition of other materials), excluding those of heading no. 4303</a>"] A --> E["<a href='/classifications/hs/v2022/4304'>4304: Artificial fur and articles thereof</a>"] B --> F["<a href='/classifications/hs/v2022/430310'>430310: Furskin articles; apparel and clothing accessories</a>"] B --> G["<a href='/classifications/hs/v2022/430390'>430390: Furskin articles; other than apparel and clothing accessories</a>"] %% Color coordination by level classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px %% Apply classes class A level2 class B level4 class C level4 class D level4 class E level4 class F level6 class G level6 class B highlight %% class A level1 %% class B,C level2 %% class D,E,F,G,H,I level2 %% class J,K,L,M,N,O,P level3 %% class B highlight