Artificial fur and articles thereof
HS v2022 Code: 4304
About artificial fur and articles thereof
HS code 4304 covers the production and trade of artificial fur and articles made from it. This industry plays a significant role in the global textile and apparel supply chain, providing a cost-effective and sustainable alternative to natural fur. Artificial fur is widely used in the manufacturing of clothing, accessories, and home furnishings, catering to the growing demand for ethical and environmentally-friendly products.
Production process
The production of artificial fur typically involves the use of synthetic fibers, such as polyester or acrylic, which are woven or knitted into a fabric. The fabric is then treated with a special coating or backing to create the desired texture and appearance of natural fur. The key steps in the production process include fiber extrusion, fabric formation, and finishing treatments to achieve the desired properties.
Production inputs
The main inputs required for the artificial fur industry include synthetic fibers, dyes, and various chemicals used in the finishing and treatment processes. Specialized machinery, such as extruders, looms, and finishing equipment, are also essential for the production of high-quality artificial fur. Additionally, the industry relies on a skilled workforce to operate the machinery and ensure consistent product quality.
Production outputs
The primary outputs of the artificial fur industry are finished products, such as 4303 Articles of apparel, clothing accessories and other articles of furskin, 9404 Mattress supports; articles of bedding and similar furnishing, and 6506 Other headgear, whether or not lined or trimmed. These products are then consumed by various industries, including fashion, home furnishings, and automotive, among others.
Family tree for artificial fur and articles thereof
graph LR A["<a href='/classifications/hs/v2022/43'>43: Furskins and artificial fur; manufactures thereof</a>"] A --> B["<a href='/classifications/hs/v2022/4304'>4304: Artificial fur and articles thereof</a>"] A --> C["<a href='/classifications/hs/v2022/4301'>4301: Raw furskins (including heads, tails, paws, other pieces or cuttings, suitable for furriers' use), excluding raw hides and skins of heading no. 4101, 4102 or 4103</a>"] A --> D["<a href='/classifications/hs/v2022/4302'>4302: Tanned or dressed furskins (including heads, tails, paws, other pieces, cuttings), unassembled, or assembled (without addition of other materials), excluding those of heading no. 4303</a>"] A --> E["<a href='/classifications/hs/v2022/4303'>4303: Articles of apparel, clothing accessories and other articles of furskin</a>"] B --> F["<a href='/classifications/hs/v2022/430400'>430400: Fur, artificial; articles thereof</a>"] %% Color coordination by level classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px %% Apply classes class A level2 class B level4 class C level4 class D level4 class E level4 class F level6 class B highlight %% class A level1 %% class B,C level2 %% class D,E,F,G,H,I level2 %% class J,K,L,M,N,O,P level3 %% class B highlight