Furskins and artificial fur; manufactures thereof

HS v2022 Code: 43

About furskins and artificial fur; manufactures thereof

HS code 43 covers a diverse range of products related to furskins and artificial fur. This industry plays a crucial role in the global textile and apparel supply chain, providing raw materials and finished goods for a wide range of applications, from high-end fashion to industrial uses. The production and trade of furskins and fur products are significant contributors to the international economy, with major markets in Europe, North America, and Asia.

Production process

The production of furskins and fur products typically involves several key steps. First, the raw furskins are obtained from various animal sources, such as mink, fox, or rabbit. These skins are then processed through a series of tanning, dyeing, and finishing techniques to create the desired texture, color, and quality. Manufacturers may also utilize advanced techniques like shearing, plucking, or blending to create unique fur products. In the case of artificial fur, synthetic fibers are woven or knitted into fabrics that mimic the appearance and feel of natural fur.

Production inputs

The main inputs required for the furskins and fur products industry include the raw furskins themselves, as well as various chemicals, dyes, and machinery used in the tanning, dyeing, and finishing processes. Additionally, manufacturers may require specialized equipment for cutting, sewing, and assembling fur garments and accessories. The availability and quality of these raw materials and production resources can significantly impact the industry's output and competitiveness.

Production outputs

The primary outputs of HS code 43 include a wide range of fur products, such as 4301 Raw furskins, 4302 Tanned or dressed furskins, and 4303 Articles of apparel, clothing accessories and other articles of furskin. These products are then consumed by various downstream industries, including fashion, luxury goods, and industrial applications. Additionally, the industry may produce 4304 Artificial fur and articles thereof, which serve as alternatives to natural fur products.

Family tree for furskins and artificial fur; manufactures thereof

    graph LR
    A["<a href='/classifications/hs/v2022/43'>43: Furskins and artificial fur; manufactures thereof</a>"]

    
    A --> B["<a href='/classifications/hs/v2022/4301'>4301: Raw furskins (including heads, tails, paws, other pieces or cuttings, suitable for furriers' use), excluding raw hides and skins of heading no. 4101, 4102 or 4103</a>"]
A --> C["<a href='/classifications/hs/v2022/4302'>4302: Tanned or dressed furskins (including heads, tails, paws, other pieces, cuttings), unassembled, or assembled (without addition of other materials), excluding those of heading no. 4303</a>"]
A --> D["<a href='/classifications/hs/v2022/4303'>4303: Articles of apparel, clothing accessories and other articles of furskin</a>"]
A --> E["<a href='/classifications/hs/v2022/4304'>4304: Artificial fur and articles thereof</a>"]


    %% Color coordination by level

    classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px
    classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px
    classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px
    classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px
    classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px



  %% Apply classes
  class A level2
class B level4
class C level4
class D level4
class E level4

  class A highlight

  %% class A level1
  %% class B,C level2
  %% class D,E,F,G,H,I level2
  %% class J,K,L,M,N,O,P level3
  %% class A highlight