Furskins; raw, of mink, whole, with or without head, tail or paws

HS v2022 Code: 430110

About furskins; raw, of mink, whole, with or without head, tail or paws

HS code 430110 covers the trade of raw, whole mink furskins, with or without the head, tail, or paws. This industry is a crucial component of the global fur and leather trade, providing essential raw materials for the manufacturing of various luxury and high-end fashion items. Mink fur is highly sought after for its soft, silky texture and durability, making it a popular choice among designers and consumers alike.

Production process

The production of raw mink furskins involves the careful breeding, raising, and harvesting of mink on specialized fur farms. Mink are typically raised in controlled environments, with a focus on maintaining optimal health and fur quality. The harvesting process involves the humane slaughter of the animals, followed by the careful removal and preparation of the raw furskins, ensuring they are preserved and ready for further processing.

Production inputs

The main inputs required for the production of raw mink furskins include the mink breeding stock, specialized feed and housing, as well as the equipment and facilities necessary for the harvesting and initial processing of the furskins. Additionally, the industry relies on skilled labor, veterinary services, and a robust supply chain to ensure the efficient and sustainable production of these valuable raw materials.

Production outputs

The primary output of HS code 430110 is the raw, whole mink furskin, which is then consumed by various downstream industries, such as 430211 Furskins, raw; of mink, whole, with or without head, tail or paws, 430219 Furskins, raw; other than of mink, whole, with or without head, tail or paws, and 430310 Furskins, raw; tanned or dressed, including heads, tails, paws and other pieces or cuttings, unassembled. These raw furskins are further processed, dyed, and transformed into a wide range of luxury apparel, accessories, and other high-end products.

Revisions to 430110

Classification codes are adjusted frequently. The code may have been revised or replaced between system versions. The table below shows the history (newest to oldest) of the code 430110. The most recent 1 version of this code (430110) is in the HS v2022 system (this version):

This page shows the most recent version of code 430110.

Family tree for furskins; raw, of mink, whole, with or without head, tail or paws

    graph LR
    A["<a href='/classifications/hs/v2022/43'>43: Furskins and artificial fur; manufactures thereof</a>"]
A --> B["<a href='/classifications/hs/v2022/4301'>4301: Raw furskins (including heads, tails, paws, other pieces or cuttings, suitable for furriers' use), excluding raw hides and skins of heading no. 4101, 4102 or 4103</a>"]
B --> C["<a href='/classifications/hs/v2022/430110'>430110: Furskins; raw, of mink, whole, with or without head, tail or paws</a>"]

    B --> D["<a href='/classifications/hs/v2022/430130'>430130: Furskins; raw, of Astrakhan, Broadtail, Caracul, Persian and similar lamb, Indian, Chinese, Mongolian or Tibetan lamb, whole, with or without head, tail or paws</a>"]
B --> E["<a href='/classifications/hs/v2022/430160'>430160: Furskins; raw, of fox, whole, with or without head, tail or paws</a>"]
B --> F["<a href='/classifications/hs/v2022/430180'>430180: Furskins; raw, of animals n.e.c. in heading no. 4301, whole, with or without head, tail or paws (excluding goods of heading no. 4101, 4102 and 4103)</a>"]
B --> G["<a href='/classifications/hs/v2022/430190'>430190: Furskins; raw, heads, tails, paws and other pieces or cuttings, suitable for furrier's use, excluding goods of heading no. 4101, 4102 and 4103</a>"]

    

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    classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px
    classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px



  %% Apply classes
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class B level4
class C level6
class D level6
class E level6
class F level6
class G level6

  class C highlight

  %% class A level1
  %% class B,C level2
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  %% class J,K,L,M,N,O,P level3
  %% class C highlight