Furskins; raw, of mink, whole, with or without head, tail or paws
HS v2022 Code: 430110
About furskins; raw, of mink, whole, with or without head, tail or paws
HS code 430110 covers the trade of raw, whole mink furskins, with or without the head, tail, or paws. This industry is a crucial component of the global fur and leather trade, providing essential raw materials for the manufacturing of various luxury and high-end fashion items. Mink fur is highly sought after for its soft, silky texture and durability, making it a popular choice among designers and consumers alike.
Production process
The production of raw mink furskins involves the careful breeding, raising, and harvesting of mink on specialized fur farms. Mink are typically raised in controlled environments, with a focus on maintaining optimal health and fur quality. The harvesting process involves the humane slaughter of the animals, followed by the careful removal and preparation of the raw furskins, ensuring they are preserved and ready for further processing.
Production inputs
The main inputs required for the production of raw mink furskins include the mink breeding stock, specialized feed and housing, as well as the equipment and facilities necessary for the harvesting and initial processing of the furskins. Additionally, the industry relies on skilled labor, veterinary services, and a robust supply chain to ensure the efficient and sustainable production of these valuable raw materials.
Production outputs
The primary output of HS code 430110 is the raw, whole mink furskin, which is then consumed by various downstream industries, such as 430211 Furskins, raw; of mink, whole, with or without head, tail or paws, 430219 Furskins, raw; other than of mink, whole, with or without head, tail or paws, and 430310 Furskins, raw; tanned or dressed, including heads, tails, paws and other pieces or cuttings, unassembled. These raw furskins are further processed, dyed, and transformed into a wide range of luxury apparel, accessories, and other high-end products.
Revisions to 430110
Classification codes are adjusted frequently. The code may have been revised or replaced between system versions. The table below shows the history (newest to oldest) of the code 430110. The most recent 1 version of this code (430110) is in the HS v2022 system (this version):
This page shows the most recent version of code 430110.
Older versions
Family tree for furskins; raw, of mink, whole, with or without head, tail or paws
graph LR A["<a href='/classifications/hs/v2022/43'>43: Furskins and artificial fur; manufactures thereof</a>"] A --> B["<a href='/classifications/hs/v2022/4301'>4301: Raw furskins (including heads, tails, paws, other pieces or cuttings, suitable for furriers' use), excluding raw hides and skins of heading no. 4101, 4102 or 4103</a>"] B --> C["<a href='/classifications/hs/v2022/430110'>430110: Furskins; raw, of mink, whole, with or without head, tail or paws</a>"] B --> D["<a href='/classifications/hs/v2022/430130'>430130: Furskins; raw, of Astrakhan, Broadtail, Caracul, Persian and similar lamb, Indian, Chinese, Mongolian or Tibetan lamb, whole, with or without head, tail or paws</a>"] B --> E["<a href='/classifications/hs/v2022/430160'>430160: Furskins; raw, of fox, whole, with or without head, tail or paws</a>"] B --> F["<a href='/classifications/hs/v2022/430180'>430180: Furskins; raw, of animals n.e.c. in heading no. 4301, whole, with or without head, tail or paws (excluding goods of heading no. 4101, 4102 and 4103)</a>"] B --> G["<a href='/classifications/hs/v2022/430190'>430190: Furskins; raw, heads, tails, paws and other pieces or cuttings, suitable for furrier's use, excluding goods of heading no. 4101, 4102 and 4103</a>"] %% Color coordination by level classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px %% Apply classes class A level2 class B level4 class C level6 class D level6 class E level6 class F level6 class G level6 class C highlight %% class A level1 %% class B,C level2 %% class D,E,F,G,H,I level2 %% class J,K,L,M,N,O,P level3 %% class C highlight