Raw furskins (including heads, tails, paws, other pieces or cuttings, suitable for furriers' use), excluding raw hides and skins of heading no. 4101, 4102 or 4103
HS v2017 Code: 4301
About raw furskins (including heads, tails, paws, other pieces or cuttings, suitable for furriers' use), excluding raw hides and skins of heading no. 4101, 4102 or 4103
HS code 4301 covers the trade of raw furskins, which are an essential raw material for the fur industry. This industry plays a significant role in the global economy, providing employment and income for many communities, particularly in regions where fur-bearing animals are abundant. The trade of raw furskins is a crucial link in the supply chain, connecting trappers, hunters, and fur farmers with the manufacturers and retailers of fur products.
Production process
The production of raw furskins typically involves the trapping, hunting, or farming of fur-bearing animals, such as minks, foxes, and rabbits. The animals are carefully harvested, and their skins are removed, cleaned, and prepared for further processing. This process often includes salting, drying, or freezing the skins to preserve their quality and prevent deterioration.
Production inputs
The main inputs required for the raw furskins industry include the live fur-bearing animals, trapping or hunting equipment, and facilities for housing and caring for the animals. Additionally, the industry relies on specialized knowledge and skills in animal husbandry, fur processing, and logistics to ensure the efficient and sustainable supply of raw materials.
Production outputs
The primary output of the HS code 4301 industry is raw furskins, which are then used as inputs for the 4302 (Tanned or dressed furskins (including heads, tails, paws and other pieces or cuttings), unassembled, or assembled (without the addition of other materials) other than those of heading 4303) and 4303 Articles of apparel, clothing accessories and other articles of furskin industries. These downstream industries transform the raw furskins into finished fur products, such as coats, hats, and accessories, which are then sold to consumers.
Family tree for raw furskins (including heads, tails, paws, other pieces or cuttings, suitable for furriers' use), excluding raw hides and skins of heading no. 4101, 4102 or 4103
graph LR A["<a href='/classifications/hs/v2017/43'>43: Furskins and artificial fur; manufactures thereof</a>"] A --> B["<a href='/classifications/hs/v2017/4301'>4301: Raw furskins (including heads, tails, paws, other pieces or cuttings, suitable for furriers' use), excluding raw hides and skins of heading no. 4101, 4102 or 4103</a>"] A --> C["<a href='/classifications/hs/v2017/4302'>4302: Tanned or dressed furskins (including heads, tails, paws, other pieces, cuttings), unassembled, or assembled (without addition of other materials), excluding those of heading no. 4303</a>"] A --> D["<a href='/classifications/hs/v2017/4303'>4303: Articles of apparel, clothing accessories and other articles of furskin</a>"] A --> E["<a href='/classifications/hs/v2017/4304'>4304: Artificial fur and articles thereof</a>"] B --> F["<a href='/classifications/hs/v2017/430110'>430110: Furskins; raw, of mink, whole, with or without head, tail or paws</a>"] B --> G["<a href='/classifications/hs/v2017/430130'>430130: Furskins; raw, of Astrakhan, Broadtail, Caracul, Persian and similar lamb, Indian, Chinese, Mongolian or Tibetan lamb, whole, with or without head, tail or paws</a>"] B --> H["<a href='/classifications/hs/v2017/430160'>430160: Furskins; raw, of fox, whole, with or without head, tail or paws</a>"] B --> I["<a href='/classifications/hs/v2017/430180'>430180: Furskins; raw, of animals n.e.c. in heading no. 4301, whole, with or without head, tail or paws (excluding goods of heading no. 4101, 4102 and 4103)</a>"] B --> J["<a href='/classifications/hs/v2017/430190'>430190: Furskins; raw, heads, tails, paws and other pieces or cuttings, suitable for furrier's use, excluding goods of heading no. 4101, 4102 and 4103</a>"] %% Color coordination by level classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px %% Apply classes class A level2 class B level4 class C level4 class D level4 class E level4 class F level6 class G level6 class H level6 class I level6 class J level6 class B highlight %% class A level1 %% class B,C level2 %% class D,E,F,G,H,I level2 %% class J,K,L,M,N,O,P level3 %% class B highlight