Furskins; raw, of fox, whole, with or without head, tail or paws

HS v2017 Code: 430160

About furskins; raw, of fox, whole, with or without head, tail or paws

HS code 430160 covers the trade of raw, unprocessed furskins of foxes, including those with the head, tail, or paws still attached. This industry is an essential part of the global fur and leather supply chain, providing a crucial raw material for the manufacturing of various fur-based products. The demand for these furskins is driven by the fashion and luxury goods sectors, as well as the use of fur in traditional and cultural applications.

Production process

The production of raw fox furskins typically involves the trapping or hunting of foxes, followed by the careful removal and preservation of the animal's skin. Trappers and hunters use a variety of methods, including leg-hold traps and snares, to capture the animals. The skins are then carefully removed, stretched, and dried to preserve their quality and appearance. This process ensures that the furskins retain their natural texture, color, and durability, making them suitable for further processing and manufacturing.

Production inputs

The main inputs required for the production of raw fox furskins include the live foxes, as well as the tools and equipment necessary for their capture and the subsequent processing of the skins. This includes traps, snares, knives, and drying racks. Additionally, the industry relies on skilled labor, both for the trapping and skinning processes, as well as for the proper handling and storage of the raw materials.

Production outputs

The primary output of HS code 430160 is the raw, unprocessed fox furskins. These furskins are then typically sold to fur traders, processors, and manufacturers who use them as a key input for the production of a wide range of fur-based products, such as coats, hats, and accessories. The furskins may also be used in the production of 430180 Furskins; raw, of other animals, whole, with or without head, tail or paws and 430190 Furskins; raw, tanned or dressed, but not made up into articles.

Revisions to 430160

Classification codes are adjusted frequently. The code may have been revised or replaced between system versions. The table below shows the history (newest to oldest) of the code 430160. The most recent 1 version of this code (430160) is in the HS v2022 system:

This page shows a legacy version of code 430160 ( HS v2017).

Family tree for furskins; raw, of fox, whole, with or without head, tail or paws

    graph LR
    A["<a href='/classifications/hs/v2017/43'>43: Furskins and artificial fur; manufactures thereof</a>"]
A --> B["<a href='/classifications/hs/v2017/4301'>4301: Raw furskins (including heads, tails, paws, other pieces or cuttings, suitable for furriers' use), excluding raw hides and skins of heading no. 4101, 4102 or 4103</a>"]
B --> C["<a href='/classifications/hs/v2017/430160'>430160: Furskins; raw, of fox, whole, with or without head, tail or paws</a>"]

    B --> D["<a href='/classifications/hs/v2017/430110'>430110: Furskins; raw, of mink, whole, with or without head, tail or paws</a>"]
B --> E["<a href='/classifications/hs/v2017/430130'>430130: Furskins; raw, of Astrakhan, Broadtail, Caracul, Persian and similar lamb, Indian, Chinese, Mongolian or Tibetan lamb, whole, with or without head, tail or paws</a>"]
B --> F["<a href='/classifications/hs/v2017/430180'>430180: Furskins; raw, of animals n.e.c. in heading no. 4301, whole, with or without head, tail or paws (excluding goods of heading no. 4101, 4102 and 4103)</a>"]
B --> G["<a href='/classifications/hs/v2017/430190'>430190: Furskins; raw, heads, tails, paws and other pieces or cuttings, suitable for furrier's use, excluding goods of heading no. 4101, 4102 and 4103</a>"]

    

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    classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px
    classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px
    classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px



  %% Apply classes
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class B level4
class C level6
class D level6
class E level6
class F level6
class G level6

  class C highlight

  %% class A level1
  %% class B,C level2
  %% class D,E,F,G,H,I level2
  %% class J,K,L,M,N,O,P level3
  %% class C highlight