Artificial fur and articles thereof

HS v2017 Code: 4304

About artificial fur and articles thereof

HS code 4304 covers the production and trade of artificial fur and articles made from it. This industry plays a significant role in the global textile and apparel supply chain, providing a cost-effective and sustainable alternative to natural fur. Artificial fur finds applications in a wide range of consumer products, from clothing and accessories to home furnishings, making it an important component of the broader manufacturing and retail sectors.

Production process

The production of artificial fur typically involves the use of synthetic fibers, such as acrylic or polyester, which are woven or knitted into a fabric. This fabric is then treated with a special coating or backing to create the desired texture and appearance of natural fur. The manufacturing process may also include dyeing, shearing, and other finishing techniques to achieve the desired aesthetic and functional properties.

Production inputs

The main inputs required for the artificial fur industry include synthetic fibers, dyes, and specialized machinery for weaving, knitting, and finishing the fabric. Additionally, the industry relies on a range of supporting services, such as design, logistics, and quality control, to ensure the final products meet the needs of consumers and downstream industries.

Production outputs

The primary outputs of the artificial fur industry are the finished fabrics and articles, such as coats, jackets, accessories, and home textiles. These products are then consumed by a wide range of industries, including 6401 Footwear, 6402 Footwear, 6403 Footwear, 6404 Footwear, 6405 Footwear, 6406 Parts of footwear, 6501 Hat-forms, hat bodies and hoods, 6502 Hat-shapes, plaited or made by assembling strips, 6504 Hats and other headgear, plaited or made by assembling strips, and 6505 Hats and other headgear, knitted or crocheted, or made up from lace, felt or other textile fabric, among others.

Family tree for artificial fur and articles thereof

    graph LR
    A["<a href='/classifications/hs/v2017/43'>43: Furskins and artificial fur; manufactures thereof</a>"]
A --> B["<a href='/classifications/hs/v2017/4304'>4304: Artificial fur and articles thereof</a>"]

    A --> C["<a href='/classifications/hs/v2017/4301'>4301: Raw furskins (including heads, tails, paws, other pieces or cuttings, suitable for furriers' use), excluding raw hides and skins of heading no. 4101, 4102 or 4103</a>"]
A --> D["<a href='/classifications/hs/v2017/4302'>4302: Tanned or dressed furskins (including heads, tails, paws, other pieces, cuttings), unassembled, or assembled (without addition of other materials), excluding those of heading no. 4303</a>"]
A --> E["<a href='/classifications/hs/v2017/4303'>4303: Articles of apparel, clothing accessories and other articles of furskin</a>"]

    B --> F["<a href='/classifications/hs/v2017/430400'>430400: Fur, artificial; articles thereof</a>"]


    %% Color coordination by level

    classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px
    classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px
    classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px
    classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px
    classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px



  %% Apply classes
  class A level2
class B level4
class C level4
class D level4
class E level4
class F level6

  class B highlight

  %% class A level1
  %% class B,C level2
  %% class D,E,F,G,H,I level2
  %% class J,K,L,M,N,O,P level3
  %% class B highlight