Hides and skins; raw, of animals n.e.c. in this chapter, fresh, salted, dried, limed, pickled or otherwise preserved, (but not tanned, parchment-dressed or further prepared), whether or not dehaired or split

HS v2022 Code: 410390

About hides and skins; raw, of animals n.e.c. in this chapter, fresh, salted, dried, limed, pickled or otherwise preserved, (but not tanned, parchment-dressed or further prepared), whether or not dehaired or split

HS code 410390 covers a diverse range of raw animal hides and skins that are not tanned or further processed. These unfinished materials are an essential input for the leather industry, which transforms them into a wide variety of leather products. The global trade in raw hides and skins is a significant component of the broader agricultural and livestock economy, with developing countries often serving as major exporters of these materials to more industrialized nations.

Production process

The production of raw hides and skins covered under HS code 410390 typically involves the initial slaughter and flaying of animals, followed by various preservation methods such as salting, drying, or pickling. These techniques help to prevent the decomposition of the hides and skins, allowing them to be safely transported and stored before being processed further by the leather industry.

Production inputs

The main inputs required for the production of raw hides and skins under HS code 410390 are live animals, primarily livestock such as cattle, sheep, goats, and other species. Specialized equipment for slaughtering, flaying, and preserving the hides and skins is also necessary. Additionally, chemicals like salt, lime, and pickling agents are used in the preservation process.

Production outputs

The raw hides and skins classified under HS code 410390 are the primary output of this industry. These materials are then consumed by the leather manufacturing industry, which is represented by various other HS codes such as 410411 Bovine leather, vegetable pre-tanned, 410419 Bovine leather, otherwise pre-tanned, and 410510 Sheep or lamb skin leather, without wool on. The leather produced from these raw materials is used in a wide range of consumer and industrial products, including footwear, apparel, furniture, and automotive interiors.

Revisions to 410390

Classification codes are adjusted frequently. The code may have been revised or replaced between system versions. The table below shows the history (newest to oldest) of the code 410390. The most recent 1 version of this code (410390) is in the HS v2022 system (this version):

This page shows the most recent version of code 410390.

Family tree for hides and skins; raw, of animals n.e.c. in this chapter, fresh, salted, dried, limed, pickled or otherwise preserved, (but not tanned, parchment-dressed or further prepared), whether or not dehaired or split

    graph LR
    A["<a href='/classifications/hs/v2022/41'>41: Raw hides and skins (other than furskins) and leather</a>"]
A --> B["<a href='/classifications/hs/v2022/4103'>4103: Raw hides and skins n.e.c in headings no. 4101, 4102; fresh, salted, dried, pickled or otherwise preserved, not further prepared, whether or not dehaired or split</a>"]
B --> C["<a href='/classifications/hs/v2022/410390'>410390: Hides and skins; raw, of animals n.e.c. in this chapter, fresh, salted, dried, limed, pickled or otherwise preserved, (but not tanned, parchment-dressed or further prepared), whether or not dehaired or split</a>"]

    B --> D["<a href='/classifications/hs/v2022/410320'>410320: Hides and skins; raw, of reptiles (fresh or salted, dried, limed, pickled or otherwise preserved, but not tanned, parchment-dressed or further prepared), whether or not dehaired or split</a>"]
B --> E["<a href='/classifications/hs/v2022/410330'>410330: Hides and skins; raw, of swine, (fresh or salted, dried, limed, pickled or otherwise preserved, but not tanned, parchment-dressed or further prepared), whether or not dehaired or split</a>"]

    

    %% Color coordination by level

    classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px
    classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px
    classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px
    classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px
    classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px



  %% Apply classes
  class A level2
class B level4
class C level6
class D level6
class E level6

  class C highlight

  %% class A level1
  %% class B,C level2
  %% class D,E,F,G,H,I level2
  %% class J,K,L,M,N,O,P level3
  %% class C highlight