Tanned or crust hides and skins; bovine or equine, without hair on, in the wet state (including wet blue), excluding full grains, unsplit; grain splits
HS v2017 Code: 410419
About tanned or crust hides and skins; bovine or equine, without hair on, in the wet state (including wet blue), excluding full grains, unsplit; grain splits
HS code 410419 covers tanned or crust hides and skins of bovine or equine animals, without hair on, in the wet state (including wet blue), excluding full grains and unsplit grain splits. This industry plays a crucial role in the global leather supply chain, providing essential raw materials for the manufacturing of a wide range of leather products, from footwear and apparel to automotive and furniture upholstery.
Production process
The production of tanned or crust hides and skins under HS code 410419 involves a series of complex chemical and mechanical processes. The raw hides and skins are first soaked, limed, and dehaired to remove any remaining hair or other impurities. They are then tanned, typically using chromium or vegetable-based tanning agents, to stabilize the collagen fibers and impart the desired properties. The tanned hides and skins are then further processed, including dyeing, finishing, and splitting, to create the desired crust or wet blue leather.
Production inputs
The main inputs required for the production of tanned or crust hides and skins under HS code 410419 include raw hides and skins, typically from bovine or equine animals, as well as various chemicals and processing agents such as tanning agents, dyes, and finishing agents. Additionally, specialized machinery and equipment, such as tanning drums, splitting machines, and drying facilities, are essential for the various stages of production.
Production outputs
The primary output of the industry covered by HS code 410419 is tanned or crust hides and skins, which are then consumed by various downstream industries. These include the 640320 Footwear with outer soles and uppers of leather, 420100 Saddlery and harness for any animal, and 940161 Seats with wooden frames, upholstered, among others. The tanned or crust hides and skins can also be further processed into finished leather products, such as apparel, accessories, and industrial applications.
Revisions to 410419
Classification codes are adjusted frequently. The code may have been revised or replaced between system versions. The table below shows the history (newest to oldest) of the code 410419. The most recent 1 version of this code (410419) is in the HS v2022 system:
This page shows a legacy version of code 410419 ( HS v2017).
Newer versions
Older versions
- HS v2012:
Family tree for tanned or crust hides and skins; bovine or equine, without hair on, in the wet state (including wet blue), excluding full grains, unsplit; grain splits
graph LR A["<a href='/classifications/hs/v2017/41'>41: Raw hides and skins (other than furskins) and leather</a>"] A --> B["<a href='/classifications/hs/v2017/4104'>4104: Tanned or crust hides and skins of bovine (including buffalo) or equine animals, without hair on, whether or not split, but not further prepared</a>"] B --> C["<a href='/classifications/hs/v2017/410419'>410419: Tanned or crust hides and skins; bovine or equine, without hair on, in the wet state (including wet blue), excluding full grains, unsplit; grain splits</a>"] B --> D["<a href='/classifications/hs/v2017/410411'>410411: Tanned or crust hides and skins; without hair on, bovine or equine, in the wet state (including wet blue), full grains, unsplit; grain splits</a>"] B --> E["<a href='/classifications/hs/v2017/410441'>410441: Tanned or crust hides and skins; bovine or equine, without hair on, in the dry state (crust), full grains, unsplit; grain splits</a>"] B --> F["<a href='/classifications/hs/v2017/410449'>410449: Tanned or crust hides and skins; bovine or equine, without hair on, in the dry state (crust), (other than full grains, unsplit; grain splits)</a>"] %% Color coordination by level classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px %% Apply classes class A level2 class B level4 class C level6 class D level6 class E level6 class F level6 class C highlight %% class A level1 %% class B,C level2 %% class D,E,F,G,H,I level2 %% class J,K,L,M,N,O,P level3 %% class C highlight