Publishing of computer games

NACE v2.0 Code: J58.21

About publishing of computer games

NACE code 58.21 covers the publishing of computer games, a rapidly growing industry that plays a vital role in the broader entertainment and technology sectors. As consumer demand for interactive digital experiences continues to rise, the publishing of computer games has become an increasingly important economic activity, generating significant revenue and employment opportunities across the globe.

Production process

The production of computer games involves a complex and collaborative process. Game developers utilize a range of software tools and programming languages to design, code, and test the game's mechanics, graphics, and overall user experience. This process often involves iterative cycles of development, testing, and refinement to ensure the final product meets the desired quality standards and user expectations.

Production inputs

The publishing of computer games requires a variety of inputs, including skilled software engineers, game designers, artists, and audio professionals. Additionally, game publishers rely on specialized game development engines, graphics processing units (GPUs), and other hardware and software tools to create and distribute their products. The industry also requires access to distribution platforms, such as digital marketplaces and physical retail channels, to reach their target audiences.

Production outputs

The primary output of the publishing of computer games industry is, of course, the computer games themselves. These games are then consumed by a wide range of end-users, including individual consumers 47.41 Retail sale of computers, computer peripheral equipment and software in specialised stores, as well as other industries that may use games for educational, training, or entertainment purposes. The publishing of computer games also generates revenue through in-game purchases, subscriptions, and other monetization strategies.

Revisions to 58.21

Classification codes are adjusted frequently. The code may have been revised or replaced between system versions. The table below shows the history (newest to oldest) of the code 58.21. The most recent 1 version of this code (58.21) is in the NACE v2.1 system:

This page shows a legacy version of code 58.21 ( NACE v2.0).

Newer versions

Related Tariff Codes (HS / Harmonized System)

These HS codes are related to this econ code: (58.21).

HS code HS year HS title
950450HS v2017Games; video game consoles and machines, other than those of subheading 9504.30
852329HS v2017Magnetic media; other than cards incorporating a magnetic stripe, whether or not recorded, excluding products of Chapter 37
852349HS v2017Optical media; recorded, excluding products of Chapter 37
852329HS v2017Magnetic media; other than cards incorporating a magnetic stripe, whether or not recorded, excluding products of Chapter 37
852349HS v2017Optical media; recorded, excluding products of Chapter 37
852329HS v2017Magnetic media; other than cards incorporating a magnetic stripe, whether or not recorded, excluding products of Chapter 37
852349HS v2017Optical media; recorded, excluding products of Chapter 37
852329HS v2017Magnetic media; other than cards incorporating a magnetic stripe, whether or not recorded, excluding products of Chapter 37
852349HS v2017Optical media; recorded, excluding products of Chapter 37
852329HS v2017Magnetic media; other than cards incorporating a magnetic stripe, whether or not recorded, excluding products of Chapter 37
852349HS v2017Optical media; recorded, excluding products of Chapter 37
852329HS v2017Magnetic media; other than cards incorporating a magnetic stripe, whether or not recorded, excluding products of Chapter 37
852349HS v2017Optical media; recorded, excluding products of Chapter 37
852329HS v2017Magnetic media; other than cards incorporating a magnetic stripe, whether or not recorded, excluding products of Chapter 37
852349HS v2017Optical media; recorded, excluding products of Chapter 37

Related ISIC Codes

These isic codes are related to this econ code: (58.21).

ISIC code ISIC Version ISIC title
5820ISIC v4.0Software publishing

Related CPC Codes

These CPC codes are related to this econ code: (58.21).

CPC code CPC Version CPC title
38582CPC v2.1Software cartridges for video game consoles
47811CPC v2.1Operating systems, packaged
47812CPC v2.1Network software, packaged
47813CPC v2.1Database management software, packaged
47814CPC v2.1Development tools and programming languages software, packaged
47821CPC v2.1General business productivity and home use applications, packaged
47822CPC v2.1Computer game software, packaged
47829CPC v2.1Other application software, packaged
73311CPC v2.1Licensing services for the right to use computer software
83143CPC v2.1Software originals
84341CPC v2.1System software downloads
84342CPC v2.1Application software downloads
84391CPC v2.1On-line games
84392CPC v2.1On-line software
89110CPC v2.1Publishing, on a fee or contract basis

Family tree for publishing of computer games

    graph LR
    A["<a href='/classifications/nace/v2/J'>J: INFORMATION AND COMMUNICATION</a>"]
A --> B["<a href='/classifications/nace/v2/J/58'>58: Publishing activities</a>"]
B --> C["<a href='/classifications/nace/v2/J/58/2'>58.2: Software publishing</a>"]
C --> D["<a href='/classifications/nace/v2/J/58/21'>58.21: Publishing of computer games</a>"]

    C --> E["<a href='/classifications/nace/v2/J/58/29'>58.29: Other software publishing</a>"]

    

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