Publishing of computer games
NACE v2.0 Code: J58.21
About publishing of computer games
NACE code 58.21 covers the publishing of computer games, a rapidly growing industry that plays a vital role in the broader entertainment and technology sectors. As consumer demand for interactive digital experiences continues to rise, the publishing of computer games has become an increasingly important economic activity, generating significant revenue and employment opportunities across the globe.
Production process
The production of computer games involves a complex and collaborative process. Game developers utilize a range of software tools and programming languages to design, code, and test the game's mechanics, graphics, and overall user experience. This process often involves iterative cycles of development, testing, and refinement to ensure the final product meets the desired quality standards and user expectations.
Production inputs
The publishing of computer games requires a variety of inputs, including skilled software engineers, game designers, artists, and audio professionals. Additionally, game publishers rely on specialized game development engines, graphics processing units (GPUs), and other hardware and software tools to create and distribute their products. The industry also requires access to distribution platforms, such as digital marketplaces and physical retail channels, to reach their target audiences.
Production outputs
The primary output of the publishing of computer games industry is, of course, the computer games themselves. These games are then consumed by a wide range of end-users, including individual consumers 47.41 Retail sale of computers, computer peripheral equipment and software in specialised stores, as well as other industries that may use games for educational, training, or entertainment purposes. The publishing of computer games also generates revenue through in-game purchases, subscriptions, and other monetization strategies.
Revisions to 58.21
Classification codes are adjusted frequently. The code may have been revised or replaced between system versions. The table below shows the history (newest to oldest) of the code 58.21. The most recent 1 version of this code (58.21) is in the NACE v2.1 system:
This page shows a legacy version of code 58.21 ( NACE v2.0).
Newer versions
- NACE v2.1 (Latest revision):
Related Tariff Codes (HS / Harmonized System)
These HS codes are related to this econ code: (58.21).
Related ISIC Codes
These isic codes are related to this econ code: (58.21).
ISIC code | ISIC Version | ISIC title |
---|---|---|
5820 | ISIC v4.0 | Software publishing |
Related CPC Codes
These CPC codes are related to this econ code: (58.21).
Family tree for publishing of computer games
graph LR A["<a href='/classifications/nace/v2/J'>J: INFORMATION AND COMMUNICATION</a>"] A --> B["<a href='/classifications/nace/v2/J/58'>58: Publishing activities</a>"] B --> C["<a href='/classifications/nace/v2/J/58/2'>58.2: Software publishing</a>"] C --> D["<a href='/classifications/nace/v2/J/58/21'>58.21: Publishing of computer games</a>"] C --> E["<a href='/classifications/nace/v2/J/58/29'>58.29: Other software publishing</a>"] %% Color coordination by level classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px %% Apply classes class A level1 class B level2 class C level3 class D level4 class E level4 class D highlight %% class A level1 %% class B,C level2 %% class D,E,F,G,H,I level2 %% class J,K,L,M,N,O,P level3 %% class D highlight