Computer game software, packaged
CPC v2.1 Code: 47822
About computer game software, packaged
cpc code 47822 covers the production and distribution of computer game software in packaged form. This industry plays a vital role in the broader entertainment and technology sectors, providing consumers with a wide range of interactive gaming experiences. As digital media and home entertainment continue to evolve, the demand for high-quality, packaged computer game software remains strong, contributing to the growth and innovation within the gaming industry.
Production process
The production of packaged computer game software typically involves a multi-step process. First, game developers design and program the software, creating the core gameplay, graphics, and interactive elements. This is often done using specialized game development tools and engines. The software is then tested, refined, and optimized for optimal performance. Next, the game is packaged, which may include the physical media (e.g., optical discs), instruction manuals, and any additional materials. Finally, the packaged software is distributed to retailers and digital marketplaces for sale to consumers.
Production inputs
The main inputs required for the production of packaged computer game software include skilled game developers, programmers, and designers, as well as specialized software development tools and hardware. Additionally, the industry relies on the availability of physical media, such as optical discs, and packaging materials. Manufacturers may also require access to distribution channels, such as retail outlets and digital platforms, to reach their target audience.
Production outputs
The primary output of this industry is the packaged computer game software, which is then consumed by 45111 Household appliance stores, 45112 Electronics stores, and 45411 Electronic shopping and mail-order houses. These industries then sell the packaged software to end-users, such as individual consumers and gaming enthusiasts. The output of this industry may also be used as an input for 51121 Software publishers, as some game developers may choose to distribute their products digitally rather than in physical form.
Family tree for computer game software, packaged
graph LR A["<a href='/classifications/cpc/v2-1/4'>4: Metal products, machinery and equipment</a>"] A --> B["<a href='/classifications/cpc/v2-1/47'>47: Radio, television and communication equipment and apparatus</a>"] B --> C["<a href='/classifications/cpc/v2-1/478'>478: Packaged software</a>"] C --> D["<a href='/classifications/cpc/v2-1/4782'>4782: Application software, packaged</a>"] D --> E["<a href='/classifications/cpc/v2-1/47822'>47822: Computer game software, packaged</a>"] D --> F["<a href='/classifications/cpc/v2-1/47821'>47821: General business productivity and home use applications, packaged</a>"] D --> G["<a href='/classifications/cpc/v2-1/47829'>47829: Other application software, packaged</a>"] %% Color coordination by level classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px %% Apply classes class A level1 class B level2 class C level3 class D level4 class E level5 class F level5 class G level5 class E highlight %% class A level1 %% class B,C level2 %% class D,E,F,G,H,I level2 %% class J,K,L,M,N,O,P level3 %% class E highlight