Publishing of video games

NACE v2.1 Code: J58.21

About publishing of video games

NACE code 58.21 covers the publishing of video games, a rapidly growing industry that plays a significant role in the global entertainment and technology sectors. As consumer demand for interactive digital experiences continues to rise, the video game publishing industry has become a major driver of economic activity, generating substantial revenue and employment opportunities worldwide.

Production process

The production of video games involves a complex and collaborative process. Game developers utilize a range of software tools and programming languages to design, code, and integrate various game elements, including graphics, sound, and gameplay mechanics. The final product is then tested, refined, and prepared for distribution through digital platforms or physical media.

Production inputs

The video game publishing industry relies on a variety of inputs, including skilled software engineers, graphic designers, audio engineers, and other creative professionals. Additionally, the industry requires specialized hardware, such as high-performance computers, game consoles, and development kits, as well as access to digital distribution platforms and marketing resources.

Production outputs

The primary output of the video game publishing industry is the video games themselves, which are consumed by a global audience of players across various platforms, including personal computers, consoles, and mobile devices. The video game industry also generates revenue through related products and services, such as in-game purchases, downloadable content, and merchandise. Other NACE codes that may consume the output of the video game publishing industry include 62.01 Software publishing, 62.02 Computer programming activities, and 47.41 Retail sale of computers, peripheral units and software in specialized stores.

Revisions to 58.21

Classification codes are adjusted frequently. The code may have been revised or replaced between system versions. The table below shows the history (newest to oldest) of the code 58.21. The most recent 1 version of this code (58.21) is in the NACE v2.1 system (this version):

This page shows the most recent version of code 58.21.

Older versions

Family tree for publishing of video games

    graph LR
    A["<a href='/classifications/nace/v2-1/J'>J: PUBLISHING, BROADCASTING, AND CONTENT PRODUCTION AND DISTRIBUTION ACTIVITIES</a>"]
A --> B["<a href='/classifications/nace/v2-1/J/58'>58: Publishing activities</a>"]
B --> C["<a href='/classifications/nace/v2-1/J/58/2'>58.2: Software publishing</a>"]
C --> D["<a href='/classifications/nace/v2-1/J/58/21'>58.21: Publishing of video games</a>"]

    C --> E["<a href='/classifications/nace/v2-1/J/58/29'>58.29: Other software publishing</a>"]

    

    %% Color coordination by level

    classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px
    classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px
    classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px
    classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px
    classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px



  %% Apply classes
  class A level1
class B level2
class C level3
class D level4
class E level4

  class D highlight

  %% class A level1
  %% class B,C level2
  %% class D,E,F,G,H,I level2
  %% class J,K,L,M,N,O,P level3
  %% class D highlight