Manufacture of games and toys

NACE v2.0 Code: C32.40

About manufacture of games and toys

NACE code 32.40 covers the manufacture of games and toys, an industry that plays a vital role in the global economy. This sector encompasses the production of a wide range of products, from traditional board games and puzzles to high-tech electronic toys and video game consoles. As a key component of the broader entertainment and leisure industry, the manufacture of games and toys contributes to the cultural and social well-being of communities worldwide.

Production process

The manufacture of games and toys involves a variety of production techniques, depending on the specific product being made. Common methods include injection molding for plastic components, die-casting for metal parts, and assembly-line processes for the final assembly of products. Many toy manufacturers also utilize advanced technologies, such as 3D printing and computer-aided design (CAD), to streamline the production process and create innovative designs.

Production inputs

The manufacture of games and toys requires a diverse range of inputs, including raw materials such as plastics, metals, wood, and textiles. Specialized machinery, such as injection molding machines, die-casting equipment, and assembly lines, are also essential for the production process. Additionally, this industry relies on skilled labor, including designers, engineers, and production workers, to ensure the quality and safety of the final products.

Production outputs

The primary outputs of the games and toys manufacturing industry are the various types of games, toys, and related products. These outputs are then consumed by a wide range of NACE codes, including 47.65 Retail sale of games and toys in specialised stores, 85.51 Sports and recreation education, and 93.29 Other amusement and recreation activities. The games and toys produced in this industry contribute to the entertainment, education, and leisure activities of consumers across the globe.

Revisions to 32.40

Classification codes are adjusted frequently. The code may have been revised or replaced between system versions. The table below shows the history (newest to oldest) of the code 32.40. The most recent 1 version of this code (32.40) is in the NACE v2.1 system:

This page shows a legacy version of code 32.40 ( NACE v2.0).

Newer versions

Related Tariff Codes (HS / Harmonized System)

These HS codes are related to this econ code: (32.40).

HS code HS year HS title
950300HS v2017Tricycles, scooters, pedal cars and similar wheeled toys; dolls' carriages; dolls; other toys; reduced-size (scale) models and similar recreational models, working or not; puzzles of all kinds
950300HS v2017Tricycles, scooters, pedal cars and similar wheeled toys; dolls' carriages; dolls; other toys; reduced-size (scale) models and similar recreational models, working or not; puzzles of all kinds
950300HS v2017Tricycles, scooters, pedal cars and similar wheeled toys; dolls' carriages; dolls; other toys; reduced-size (scale) models and similar recreational models, working or not; puzzles of all kinds
950300HS v2017Tricycles, scooters, pedal cars and similar wheeled toys; dolls' carriages; dolls; other toys; reduced-size (scale) models and similar recreational models, working or not; puzzles of all kinds
950300HS v2017Tricycles, scooters, pedal cars and similar wheeled toys; dolls' carriages; dolls; other toys; reduced-size (scale) models and similar recreational models, working or not; puzzles of all kinds
950300HS v2017Tricycles, scooters, pedal cars and similar wheeled toys; dolls' carriages; dolls; other toys; reduced-size (scale) models and similar recreational models, working or not; puzzles of all kinds
950440HS v2017Games; playing cards
950420HS v2017Billiard articles and accessories of all kinds
950430HS v2017Games; operated by coins, banknotes, bank cards, tokens or by other means of payment, other than billiard articles and accesssories, and automatic bowling alley equipment
950490HS v2017Games; articles for funfair, table or parlour games, including pintables, special tables for casino games, automatic bowling alley equipment, n.e.c. in heading 9504

Related ISIC Codes

These isic codes are related to this econ code: (32.40).

ISIC code ISIC Version ISIC title
3240ISIC v4.0Manufacture of games and toys

Related CPC Codes

These CPC codes are related to this econ code: (32.40).

CPC code CPC Version CPC title
38510CPC v2.1Dolls' carriages; wheeled toys designed to be ridden by children
38520CPC v2.1Dolls representing human beings; toys representing animals or non-human creatures
38530CPC v2.1Parts and accessories of dolls representing human beings
38540CPC v2.1Toy electric trains and tracks, signals and other accessories therefor; reduced-size ("scale") model assembly kits and other construction sets and constructional toys
38550CPC v2.1Puzzles
38560CPC v2.1Other toys (including toy musical instruments)
38570CPC v2.1Playing cards
38590CPC v2.1Other articles for funfair, table or parlour games (including articles for billiards, pintables, special tables for casino games and automatic bowling alley equipment), except video games of a kind used with a television receiver
88906CPC v2.1Game and toy manufacturing services

Family tree for manufacture of games and toys

    graph LR
    A["<a href='/classifications/nace/v2/C'>C: MANUFACTURING</a>"]
A --> B["<a href='/classifications/nace/v2/C/32'>32: Other manufacturing</a>"]
B --> C["<a href='/classifications/nace/v2/C/32/4'>32.4: Manufacture of games and toys</a>"]
C --> D["<a href='/classifications/nace/v2/C/32/40'>32.40: Manufacture of games and toys</a>"]

    
    

    %% Color coordination by level

    classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px
    classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px
    classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px
    classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px
    classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px



  %% Apply classes
  class A level1
class B level2
class C level3
class D level4

  class D highlight

  %% class A level1
  %% class B,C level2
  %% class D,E,F,G,H,I level2
  %% class J,K,L,M,N,O,P level3
  %% class D highlight