Dolls representing human beings; toys representing animals or non-human creatures
CPC v2.1 Code: 38520
About dolls representing human beings; toys representing animals or non-human creatures
cpc code 38520 encompasses the production and trade of dolls representing human beings, as well as toys representing animals or non-human creatures. This industry plays a significant role in the broader toy and game manufacturing sector, catering to the recreational and educational needs of children and collectors worldwide. The versatility and creativity inherent in this industry contribute to its importance within the global economy.
Production process
The production of dolls and toys under cpc code 38520 typically involves a combination of traditional craftsmanship and modern manufacturing techniques. Artisans and designers often utilize materials such as cloth, plastic, wood, and porcelain to create detailed and lifelike figurines. Advanced production methods, including injection molding and computer-aided design, have further streamlined the manufacturing process, allowing for greater precision and efficiency.
Production inputs
The main inputs required for the production of dolls and toys under cpc code 38520 include raw materials such as fabrics, plastics, wood, and paints. Specialized machinery, such as sewing machines, molding equipment, and painting stations, are also essential for the manufacturing process. Additionally, skilled labor, including designers, sculptors, and assemblers, plays a crucial role in the creation of these products.
Production outputs
The primary outputs of cpc code 38520 are dolls representing human beings and toys representing animals or non-human creatures. These products are often consumed by the 47610 Retail trade services of toys and games industry, as well as 96920 Amusement and recreation services, where they are used for recreational and educational purposes. The versatility of these dolls and toys also allows them to be incorporated into 38530 Toy bicycles and tricycles; other toys on wheels; puzzles and similar articles and 38590 Other toys, n.e.c..
Family tree for dolls representing human beings; toys representing animals or non-human creatures
graph LR A["<a href='/classifications/cpc/v2-1/3'>3: Other transportable goods, except metal products, machinery and equipment</a>"] A --> B["<a href='/classifications/cpc/v2-1/38'>38: Furniture; other transportable goods n.e.c.</a>"] B --> C["<a href='/classifications/cpc/v2-1/385'>385: Games and toys</a>"] C --> D["<a href='/classifications/cpc/v2-1/3852'>3852: Dolls representing human beings; toys representing animals or non-human creatures</a>"] D --> E["<a href='/classifications/cpc/v2-1/38520'>38520: Dolls representing human beings; toys representing animals or non-human creatures</a>"] %% Color coordination by level classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px %% Apply classes class A level1 class B level2 class C level3 class D level4 class E level5 class E highlight %% class A level1 %% class B,C level2 %% class D,E,F,G,H,I level2 %% class J,K,L,M,N,O,P level3 %% class E highlight