Manufacture of games and toys

NACE v2.1 Code: C32.40

About manufacture of games and toys

NACE code 32.40 covers the manufacture of games and toys, an industry that plays a vital role in the global economy. This sector encompasses the production of a wide range of products, from traditional board games and puzzles to high-tech electronic toys and video game consoles. As a key component of the broader entertainment and leisure industry, the manufacture of games and toys caters to the recreational needs of consumers across all age groups, contributing to both individual and societal well-being.

Production process

The manufacture of games and toys involves a variety of production techniques, depending on the specific product being made. Many traditional toys, such as wooden puzzles or plush dolls, are produced through manual assembly processes, often incorporating intricate designs and attention to detail. Conversely, the production of electronic toys and video game consoles typically relies on automated manufacturing processes, including the assembly of circuit boards, the integration of software and hardware components, and the packaging of the final product.

Production inputs

The manufacture of games and toys requires a diverse range of inputs, including raw materials such as plastics, wood, textiles, and electronic components. Specialized machinery, such as injection molding machines, sewing machines, and circuit board assembly equipment, is also essential for the production process. Additionally, the industry relies on skilled labor, including designers, engineers, and technicians, to conceptualize, develop, and assemble the final products.

Production outputs

The primary outputs of the games and toys manufacturing industry are the various types of games, toys, and related products. These outputs cater to the needs of consumers across different age groups and interests, ranging from 32.40 Manufacture of games and toys to 47.65 Retail sale of games and toys in specialised stores. The industry's outputs also serve as inputs for other NACE codes, such as 47.91 Retail sale via mail order houses or via Internet, 85.51 Sports and recreation education, and 90.01 Performing arts, as these industries often incorporate games and toys into their offerings.

Revisions to 32.40

Classification codes are adjusted frequently. The code may have been revised or replaced between system versions. The table below shows the history (newest to oldest) of the code 32.40. The most recent 1 version of this code (32.40) is in the NACE v2.1 system (this version):

This page shows the most recent version of code 32.40.

Older versions

Family tree for manufacture of games and toys

    graph LR
    A["<a href='/classifications/nace/v2-1/C'>C: MANUFACTURING</a>"]
A --> B["<a href='/classifications/nace/v2-1/C/32'>32: Other manufacturing</a>"]
B --> C["<a href='/classifications/nace/v2-1/C/32/4'>32.4: Manufacture of games and toys</a>"]
C --> D["<a href='/classifications/nace/v2-1/C/32/40'>32.40: Manufacture of games and toys</a>"]

    
    

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