Manufacture of games and toys

NACE v2.0 Code: C32.4

About manufacture of games and toys

NACE code 32.4 covers the manufacture of games and toys, a diverse industry that plays a significant role in the global economy. This sector encompasses the production of a wide range of products, from traditional board games and puzzles to high-tech electronic toys and video game consoles. The manufacture of games and toys is an important economic activity, contributing to employment, innovation, and the overall well-being of consumers, particularly children and families.

Production process

The production of games and toys involves a variety of manufacturing techniques, depending on the specific product. Common methods include injection molding for plastic components, woodworking for traditional toys, and electronic assembly for digital and interactive products. Manufacturers often utilize advanced technologies, such as 3D printing and computer-aided design (CAD), to streamline the production process and enhance the quality and features of their products.

Production inputs

The manufacture of games and toys requires a diverse range of inputs, including raw materials such as plastics, wood, metals, and electronic components. Manufacturers also rely on specialized machinery and equipment, such as injection molding machines, woodworking tools, and electronic assembly lines. Additionally, the industry requires skilled labor, including designers, engineers, and production workers, to ensure the efficient and high-quality production of games and toys.

Production outputs

The primary outputs of the games and toys manufacturing industry are the diverse range of products that are consumed by end-users, such as households, educational institutions, and the 47.6 Retail sale of cultural and recreation goods in specialised stores sector. These products can include board games, puzzles, dolls, action figures, video game consoles, and a wide variety of other toys and recreational items. The outputs of this industry are often consumed by 85.1 Pre-primary education and 85.2 Primary education sectors, as well as the 47.6 Retail sale of cultural and recreation goods in specialised stores industry.

Revisions to 32.4

Classification codes are adjusted frequently. The code may have been revised or replaced between system versions. The table below shows the history (newest to oldest) of the code 32.4. The most recent 1 version of this code (32.4) is in the NACE v2.1 system:

This page shows a legacy version of code 32.4 ( NACE v2.0).

Newer versions

Related ISIC Codes

These isic codes are related to this econ code: (32.4).

ISIC code ISIC Version ISIC title
324ISIC v4.0Manufacture of games and toys

Family tree for manufacture of games and toys

    graph LR
    A["<a href='/classifications/nace/v2/C'>C: MANUFACTURING</a>"]
A --> B["<a href='/classifications/nace/v2/C/32'>32: Other manufacturing</a>"]
B --> C["<a href='/classifications/nace/v2/C/32/4'>32.4: Manufacture of games and toys</a>"]

    B --> D["<a href='/classifications/nace/v2/C/32/1'>32.1: Manufacture of jewellery, bijouterie and related articles</a>"]
B --> E["<a href='/classifications/nace/v2/C/32/2'>32.2: Manufacture of musical instruments</a>"]
B --> F["<a href='/classifications/nace/v2/C/32/3'>32.3: Manufacture of sports goods</a>"]
B --> G["<a href='/classifications/nace/v2/C/32/5'>32.5: Manufacture of medical and dental instruments and supplies</a>"]
B --> H["<a href='/classifications/nace/v2/C/32/9'>32.9: Manufacturing n.e.c.</a>"]

    C --> I["<a href='/classifications/nace/v2/C/32/40'>32.40: Manufacture of games and toys</a>"]


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