Games; operated by coins, banknotes, bank cards, tokens or by other means of payment, other than billiard articles and accesssories, and automatic bowling alley equipment
HS v2022 Code: 950430
About games; operated by coins, banknotes, bank cards, tokens or by other means of payment, other than billiard articles and accesssories, and automatic bowling alley equipment
HS code 950430 covers a diverse range of coin-operated or token-operated games and entertainment devices. This industry plays a significant role in the leisure and hospitality sectors, providing interactive experiences for consumers and generating revenue for operators. These games are found in arcades, amusement parks, restaurants, and other public venues, catering to a wide range of age groups and interests.
Production process
The production of coin-operated games involves the assembly of various electronic and mechanical components. This includes the game's internal hardware, such as microprocessors, memory, and input/output devices, as well as the external housing, controls, and display systems. Manufacturers often utilize automated assembly lines and specialized testing procedures to ensure the reliability and functionality of these devices.
Production inputs
The main inputs for the 950430 industry include electronic components like circuit boards, processors, and displays, as well as mechanical parts such as coin slots, buttons, and joysticks. Manufacturers also require specialized software and programming to create the game's content and user interface. Additionally, the industry relies on a range of materials, including plastics, metals, and various fasteners and connectors to construct the game cabinets and housings.
Production outputs
The primary output of the 950430 industry is the coin-operated games themselves, which are then distributed and installed in various entertainment venues and public spaces. These games may include classic arcade titles, modern video games, and a variety of skill-based or chance-based amusement devices. The output of this industry is often consumed by 950490 Games, including video games, coin-operated, 950420 (Articles and equipment for general physical exercise, gymnastics, athletics, other sports (including table-tennis) or outdoor games, not specified or included elsewhere in this chapter; swimming pools and paddling pools), and 950440 Playing cards.
Revisions to 950430
Classification codes are adjusted frequently. The code may have been revised or replaced between system versions. The table below shows the history (newest to oldest) of the code 950430. The most recent 1 version of this code (950430) is in the HS v2022 system (this version):
This page shows the most recent version of code 950430.
Family tree for games; operated by coins, banknotes, bank cards, tokens or by other means of payment, other than billiard articles and accesssories, and automatic bowling alley equipment
graph LR A["<a href='/classifications/hs/v2022/95'>95: Toys, games and sports requisites; parts and accessories thereof</a>"] A --> B["<a href='/classifications/hs/v2022/9504'>9504: Video game consoles and machines, articles for funfair, table or parlour games, including pintables, billiards, special tables for casino games and automatic bowling alley equipment</a>"] B --> C["<a href='/classifications/hs/v2022/950430'>950430: Games; operated by coins, banknotes, bank cards, tokens or by other means of payment, other than billiard articles and accesssories, and automatic bowling alley equipment</a>"] B --> D["<a href='/classifications/hs/v2022/950420'>950420: Billiard articles and accessories of all kinds</a>"] B --> E["<a href='/classifications/hs/v2022/950440'>950440: Games; playing cards</a>"] B --> F["<a href='/classifications/hs/v2022/950450'>950450: Games; video game consoles and machines, other than those of subheading 9504.30</a>"] B --> G["<a href='/classifications/hs/v2022/950490'>950490: Games; articles for funfair, table or parlour games, including pintables, special tables for casino games, automatic bowling alley equipment, n.e.c. in heading 9504</a>"] %% Color coordination by level classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px %% Apply classes class A level2 class B level4 class C level6 class D level6 class E level6 class F level6 class G level6 class C highlight %% class A level1 %% class B,C level2 %% class D,E,F,G,H,I level2 %% class J,K,L,M,N,O,P level3 %% class C highlight