Hides and skins; other than whole, but including butts, bends and bellies, of bovine (including. buffalo) and equine animals, fresh, salted or preserved, but not tanned, parchment dressed or further prepared, whether or not dehaired or split
HS v2022 Code: 410190
About hides and skins; other than whole, but including butts, bends and bellies, of bovine (including. buffalo) and equine animals, fresh, salted or preserved, but not tanned, parchment dressed or further prepared, whether or not dehaired or split
HS code 410190 covers a crucial segment of the global leather industry, encompassing hides and skins from bovine (including buffalo) and equine animals that are not yet tanned or further processed. These raw materials serve as the foundation for the production of a wide range of leather goods, from apparel and footwear to upholstery and accessories. The trade in these unfinished hides and skins is an integral part of the broader import/export ecosystem, connecting producers and suppliers across the world.
Production process
The production of the goods covered under HS code 410190 typically involves the initial collection and preservation of the raw hides and skins, often through salting or other methods. These semi-processed materials are then sorted, graded, and prepared for export to tanneries and leather manufacturers around the world, where they undergo further processing to create finished leather products.
Production inputs
The main inputs required for the industry described by HS code 410190 include the raw hides and skins of bovine (including buffalo) and equine animals, as well as the necessary equipment and facilities for their collection, preservation, and preparation for export. This may involve specialized slaughterhouses, hide processing plants, and logistics infrastructure to facilitate the movement of these materials to global markets.
Production outputs
The outputs of the industry covered by HS code 410190 are the semi-processed hides and skins that are then consumed by various 410221 Bovine leather, whole hides and skins, 410229 Bovine leather, other, and 410320 Equine leather, among other leather-related HS codes. These raw materials are essential for the production of a wide range of leather goods, including apparel, footwear, upholstery, and accessories.
Revisions to 410190
Classification codes are adjusted frequently. The code may have been revised or replaced between system versions. The table below shows the history (newest to oldest) of the code 410190. The most recent 1 version of this code (410190) is in the HS v2022 system (this version):
This page shows the most recent version of code 410190.
Family tree for hides and skins; other than whole, but including butts, bends and bellies, of bovine (including. buffalo) and equine animals, fresh, salted or preserved, but not tanned, parchment dressed or further prepared, whether or not dehaired or split
graph LR A["<a href='/classifications/hs/v2022/41'>41: Raw hides and skins (other than furskins) and leather</a>"] A --> B["<a href='/classifications/hs/v2022/4101'>4101: Raw hides and skins of bovine (including buffalo) or equine animals (fresh, salted, dried, limed, pickled, otherwise preserved but not tanned, parchment dressed or further prepared), whether or not dehaired or split</a>"] B --> C["<a href='/classifications/hs/v2022/410190'>410190: Hides and skins; other than whole, but including butts, bends and bellies, of bovine (including. buffalo) and equine animals, fresh, salted or preserved, but not tanned, parchment dressed or further prepared, whether or not dehaired or split</a>"] B --> D["<a href='/classifications/hs/v2022/410120'>410120: Raw hides and skins; whole, unsplit, of bovine or equine animals, of a weight per skin not exceeding 8kg when simply dried, 10kg when dry-salted or 16kg when fresh, wet-salted or otherwise preserved</a>"] B --> E["<a href='/classifications/hs/v2022/410150'>410150: Hides and skins; raw, whole, of bovine or equine animals, of a weight per skin exceeding 16 kg</a>"] %% Color coordination by level classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px %% Apply classes class A level2 class B level4 class C level6 class D level6 class E level6 class C highlight %% class A level1 %% class B,C level2 %% class D,E,F,G,H,I level2 %% class J,K,L,M,N,O,P level3 %% class C highlight