Horses, asses, mules and hinnies; live

HS v2017 Code: 0101

About horses, asses, mules and hinnies; live

HS code 0101 covers the live trade of horses, asses, mules, and hinnies. This industry plays a vital role in the global agricultural and transportation sectors, providing essential livestock for various purposes such as agriculture, recreation, and military applications. The trade of these animals is a significant component of the broader livestock industry, contributing to the economic activities of many countries worldwide.

Production process

The production techniques involved in the 0101 industry primarily focus on the breeding, rearing, and management of these animals. Breeders and farmers employ various methods to ensure the health, well-being, and optimal performance of the animals, including selective breeding, feeding, and veterinary care. The animals are often raised in specialized facilities or on farms, where they are trained and prepared for their intended uses.

Production inputs

The main inputs required for the 0101 industry include breeding stock, feed (such as hay, grains, and supplements), veterinary services, and specialized equipment for housing, transportation, and training. Farmers and breeders also rely on land, water, and labor resources to maintain their operations. Additionally, the industry may require access to transportation infrastructure, such as roads and shipping facilities, to facilitate the movement of the animals to markets and end-users.

Production outputs

The primary outputs of the 0101 industry are the live animals themselves, which are then consumed by various downstream industries. These animals may be used for agricultural purposes, such as 0102 Bovine animals, live, 0103 Swine, live, and 0104 Sheep and goats, live, or for recreational and transportation purposes, such as 0106 Other live animals. The industry also generates secondary outputs, such as manure, which can be used as fertilizer in other agricultural activities.

Family tree for horses, asses, mules and hinnies; live

    graph LR
    A["<a href='/classifications/hs/v2017/01'>01: Animals; live</a>"]
A --> B["<a href='/classifications/hs/v2017/0101'>0101: Horses, asses, mules and hinnies; live</a>"]

    A --> C["<a href='/classifications/hs/v2017/0102'>0102: Bovine animals; live</a>"]
A --> D["<a href='/classifications/hs/v2017/0103'>0103: Swine; live</a>"]
A --> E["<a href='/classifications/hs/v2017/0104'>0104: Sheep and goats; live</a>"]
A --> F["<a href='/classifications/hs/v2017/0105'>0105: Poultry; live, fowls of the species Gallus domesticus, ducks, geese, turkeys and guinea fowls</a>"]
A --> G["<a href='/classifications/hs/v2017/0106'>0106: Animals; live, n.e.c. in chapter 01</a>"]

    B --> H["<a href='/classifications/hs/v2017/010121'>010121: Horses; live, pure-bred breeding animals</a>"]
B --> I["<a href='/classifications/hs/v2017/010129'>010129: Horses; live, other than pure-bred breeding animals</a>"]
B --> J["<a href='/classifications/hs/v2017/010130'>010130: Asses; live</a>"]
B --> K["<a href='/classifications/hs/v2017/010190'>010190: Mules and hinnies; live</a>"]


    %% Color coordination by level

    classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px
    classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px
    classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px
    classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px
    classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px



  %% Apply classes
  class A level2
class B level4
class C level4
class D level4
class E level4
class F level4
class G level4
class H level6
class I level6
class J level6
class K level6

  class B highlight

  %% class A level1
  %% class B,C level2
  %% class D,E,F,G,H,I level2
  %% class J,K,L,M,N,O,P level3
  %% class B highlight