Creative, arts and entertainment activities

ISIC v4.0 Code: 900

About creative, arts and entertainment activities

isic code 900 encompasses a diverse range of creative, artistic, and entertainment-related activities that play a vital role in the cultural and economic fabric of many societies. This industry includes the production of various forms of art, music, theater, film, and other creative content, as well as the operation of venues and facilities that host these activities. The creative industries are not only important for their cultural significance but also contribute significantly to economic growth, employment, and the overall quality of life in many communities.

Production process

The production techniques used in the creative, arts, and entertainment industry vary widely depending on the specific activity. For example, the creation of visual art may involve techniques such as painting, sculpting, or digital design, while the production of music may involve songwriting, recording, and sound engineering. Similarly, the production of films and theatrical performances may involve scriptwriting, directing, acting, and stage design. Regardless of the specific activity, the creative process often involves a high degree of skill, creativity, and collaboration among various professionals.

Production inputs

The main inputs required for the creative, arts, and entertainment industry include raw materials such as paints, musical instruments, and stage equipment, as well as specialized labor and expertise in areas such as design, performance, and production. Additionally, this industry relies heavily on access to various forms of technology, including digital tools, software, and hardware, to facilitate the creation, distribution, and consumption of creative content.

Production outputs

The primary outputs of the creative, arts, and entertainment industry include various forms of artistic and cultural content, such as paintings, sculptures, music, films, and theatrical performances. These outputs are often consumed by 900 Creative, arts and entertainment activities, 910 Library, archives, museums and other cultural activities, and 920 Gambling and betting activities industries, as well as by the general public. The creative industries also generate economic value through the sale of tickets, merchandise, and other related products and services.

Family tree for creative, arts and entertainment activities

    graph LR
    A["<a href='/classifications/isic/v4/R'>R: Arts, entertainment and recreation</a>"]
A --> B["<a href='/classifications/isic/v4/R/90'>90: Creative, arts and entertainment activities</a>"]
B --> C["<a href='/classifications/isic/v4/R/900'>900: Creative, arts and entertainment activities</a>"]

    
    C --> D["<a href='/classifications/isic/v4/R/9000'>9000: Creative, arts and entertainment activities</a>"]


    %% Color coordination by level

    classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px
    classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px
    classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px
    classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px
    classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px



  %% Apply classes
  class A level1
class B level2
class C level3
class D level4

  class C highlight

  %% class A level1
  %% class B,C level2
  %% class D,E,F,G,H,I level2
  %% class J,K,L,M,N,O,P level3
  %% class C highlight