Creative, arts and entertainment activities

ISIC v4.0 Code: 90

About creative, arts and entertainment activities

isic code 90 encompasses a diverse range of creative, artistic, and entertainment-related activities that play a vital role in the cultural and economic fabric of many countries. This industry includes the production of various forms of art, music, theater, film, and other live performances, as well as the operation of museums, historical sites, and other cultural institutions. These activities not only contribute to the enrichment of society but also generate significant economic value through employment, tourism, and the sale of creative works.

Production process

The production techniques used in the creative, arts, and entertainment industry vary widely depending on the specific activity. For example, the creation of a painting or sculpture may involve the use of traditional tools and materials, while the production of a film or television show requires the coordination of various technical and creative personnel, including directors, cinematographers, actors, and editors. Live performances, such as concerts or theatrical productions, often involve the use of specialized equipment, such as lighting, sound systems, and stage sets.

Production inputs

The main inputs required for the creative, arts, and entertainment industry include raw materials (e.g., paints, musical instruments, stage props), specialized equipment (e.g., cameras, sound equipment, lighting), and skilled labor (e.g., artists, performers, technicians). Additionally, this industry relies on access to performance venues, exhibition spaces, and distribution channels to reach audiences. 82 Rental and leasing activities, 58 Publishing activities, and 59 Motion picture, video and television programme production, sound recording and music publishing activities are some of the related codes that may provide key inputs to this industry.

Production outputs

The primary outputs of the creative, arts, and entertainment industry include various forms of artistic and cultural products, such as paintings, sculptures, music, films, and live performances. These outputs are often consumed by 90 Creative, arts and entertainment activities, 91 Libraries, archives, museums and other cultural activities, and 93 Sports activities and amusement and recreation activities industries, as well as by the general public through various distribution channels, such as galleries, theaters, and online platforms.

Family tree for creative, arts and entertainment activities

    graph LR
    A["<a href='/classifications/isic/v4/R'>R: Arts, entertainment and recreation</a>"]
A --> B["<a href='/classifications/isic/v4/R/90'>90: Creative, arts and entertainment activities</a>"]

    A --> C["<a href='/classifications/isic/v4/R/91'>91: Libraries, archives, museums and other cultural activities</a>"]
A --> D["<a href='/classifications/isic/v4/R/92'>92: Gambling and betting activities</a>"]
A --> E["<a href='/classifications/isic/v4/R/93'>93: Sports activities and amusement and recreation activities</a>"]

    B --> F["<a href='/classifications/isic/v4/R/900'>900: Creative, arts and entertainment activities</a>"]


    %% Color coordination by level

    classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px
    classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px
    classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px
    classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px
    classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px



  %% Apply classes
  class A level1
class B level2
class C level2
class D level2
class E level2
class F level3

  class B highlight

  %% class A level1
  %% class B,C level2
  %% class D,E,F,G,H,I level2
  %% class J,K,L,M,N,O,P level3
  %% class B highlight