Arts, entertainment and recreation
ISIC v4.0 Code: R
About arts, entertainment and recreation
isic code R, 'Arts, entertainment and recreation', encompasses a diverse range of economic activities that contribute significantly to the cultural, social, and economic fabric of societies worldwide. This industry plays a vital role in providing entertainment, cultural enrichment, and recreational opportunities for individuals and communities, while also generating employment and economic growth. From live performances and exhibitions to sports and leisure activities, the arts, entertainment, and recreation sector is a key driver of the creative economy and a crucial component of the broader service industry.
Production process
The production techniques within the arts, entertainment, and recreation industry vary widely depending on the specific activity. Live performances, such as theater, music, and dance, often involve rehearsals, stage design, and the coordination of various technical elements like lighting, sound, and stage management. Museums, galleries, and other cultural institutions rely on curation, preservation, and display techniques to showcase their collections. Sports and recreational activities may involve the development and maintenance of specialized facilities, equipment, and training programs.
Production inputs
The arts, entertainment, and recreation industry requires a diverse range of inputs, including R90 Creative, arts and entertainment activities, R91 Libraries, archives, museums and other cultural activities, and R93 Sports activities and amusement and recreation activities. These activities rely on skilled professionals, such as artists, performers, curators, and event organizers, as well as specialized equipment, facilities, and infrastructure. Additionally, the industry often utilizes raw materials, such as stage props, musical instruments, and sporting goods, as well as various services, including marketing, ticketing, and hospitality.
Production outputs
The outputs of the arts, entertainment, and recreation industry are primarily focused on providing entertainment, cultural experiences, and recreational opportunities to consumers. These outputs can include live performances, exhibitions, sporting events, and various leisure activities. The industry's outputs are often consumed by individuals and households, but they may also be used as inputs by other industries, such as I55 Accommodation, I56 Food and beverage service activities, and N79 Travel agency, tour operator and other reservation service and related activities.
Family tree for arts, entertainment and recreation
graph LR A["<a href='/classifications/isic/v4/R'>R: Arts, entertainment and recreation</a>"] A --> B["<a href='/classifications/isic/v4/R/90'>90: Creative, arts and entertainment activities</a>"] A --> C["<a href='/classifications/isic/v4/R/91'>91: Libraries, archives, museums and other cultural activities</a>"] A --> D["<a href='/classifications/isic/v4/R/92'>92: Gambling and betting activities</a>"] A --> E["<a href='/classifications/isic/v4/R/93'>93: Sports activities and amusement and recreation activities</a>"] %% Color coordination by level classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px %% Apply classes class A level1 class B level2 class C level2 class D level2 class E level2 class A highlight %% class A level1 %% class B,C level2 %% class D,E,F,G,H,I level2 %% class J,K,L,M,N,O,P level3 %% class A highlight