Bovine animals; live

HS v2022 Code: 0102

About bovine animals; live

HS code 0102 covers the trade of live bovine animals, which includes cattle, oxen, buffalo, and bison. This industry is a crucial component of the global agricultural sector, providing a vital source of meat, dairy, and other livestock-derived products. Bovine animals are raised for their economic value, contributing significantly to the livelihoods of farmers and the overall food supply chain.

Production process

The production of live bovine animals involves various techniques, including breeding, feeding, and herd management. Farmers carefully select breeding stock, monitor the health and well-being of their animals, and implement feeding regimes to ensure optimal growth and development. Pasture-based and feedlot-based production systems are commonly used, with the choice depending on factors such as climate, available resources, and market demands.

Production inputs

The main inputs required for the production of live bovine animals include land for grazing or housing, feed (such as hay, grains, and supplements), water, and veterinary care. Specialized equipment, such as feeding troughs, fencing, and handling facilities, are also essential. Additionally, farmers may require access to breeding stock, either through their own herd or through the purchase of animals from other producers.

Production outputs

The primary output of HS code 0102 is live bovine animals, which are then consumed by other industries, such as 0201 Meat of bovine animals, fresh or chilled and 0202 Meat of bovine animals, frozen. These live animals are also used for dairy production, as well as for other purposes, such as draft work or breeding. The by-products of bovine production, such as hides and offal, may also have commercial value and be utilized by other industries.

Family tree for bovine animals; live

    graph LR
    A["<a href='/classifications/hs/v2022/01'>01: Animals; live</a>"]
A --> B["<a href='/classifications/hs/v2022/0102'>0102: Bovine animals; live</a>"]

    A --> C["<a href='/classifications/hs/v2022/0101'>0101: Horses, asses, mules and hinnies; live</a>"]
A --> D["<a href='/classifications/hs/v2022/0103'>0103: Swine; live</a>"]
A --> E["<a href='/classifications/hs/v2022/0104'>0104: Sheep and goats; live</a>"]
A --> F["<a href='/classifications/hs/v2022/0105'>0105: Poultry; live, fowls of the species Gallus domesticus, ducks, geese, turkeys and guinea fowls</a>"]
A --> G["<a href='/classifications/hs/v2022/0106'>0106: Animals; live, n.e.c. in chapter 01</a>"]

    B --> H["<a href='/classifications/hs/v2022/010221'>010221: Cattle; live, pure-bred breeding animals</a>"]
B --> I["<a href='/classifications/hs/v2022/010229'>010229: Cattle; live, other than pure-bred breeding animals</a>"]
B --> J["<a href='/classifications/hs/v2022/010231'>010231: Buffalo; live, pure-bred breeding animals</a>"]
B --> K["<a href='/classifications/hs/v2022/010239'>010239: Buffalo; live, other than pure-bred breeding animals</a>"]
B --> L["<a href='/classifications/hs/v2022/010290'>010290: Bovine animals; live, other than cattle and buffalo</a>"]


    %% Color coordination by level

    classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px
    classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px
    classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px
    classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px
    classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px



  %% Apply classes
  class A level2
class B level4
class C level4
class D level4
class E level4
class F level4
class G level4
class H level6
class I level6
class J level6
class K level6
class L level6

  class B highlight

  %% class A level1
  %% class B,C level2
  %% class D,E,F,G,H,I level2
  %% class J,K,L,M,N,O,P level3
  %% class B highlight