Sound recording and music publishing activities
ISIC v4.0 Code: 5920
About sound recording and music publishing activities
isic code 5920 covers a wide range of activities related to sound recording and music publishing. This industry plays a crucial role in the broader entertainment and media landscape, responsible for the creation, production, and distribution of musical content. From recording studios to music labels, the businesses operating under this code contribute significantly to the cultural and economic fabric of many countries.
Production process
The main production techniques in the sound recording and music publishing industry involve the use of specialized equipment and software to capture, edit, and distribute musical content. This includes the use of microphones, mixing consoles, digital audio workstations, and various other tools to record, mix, and master audio recordings. Additionally, music publishers are responsible for the licensing and distribution of musical works, ensuring that composers and performers are properly compensated for their creative contributions.
Production inputs
The key inputs required for the sound recording and music publishing industry include musical talent, recording equipment, studio facilities, and a range of supporting services such as legal and marketing expertise. Skilled musicians, vocalists, and producers are essential, as are the physical and digital tools needed to capture and manipulate audio. Additionally, the industry relies on a network of music publishers, distributors, and other intermediaries to bring musical works to the market.
Production outputs
The primary outputs of the sound recording and music publishing industry are the musical recordings and compositions that are made available to consumers through various channels, such as 4761 Retail sale of books, newspapers and stationery in specialized stores, 5913 Motion picture, video and television programme distribution activities, and 6010 Radio broadcasting. These outputs can take the form of physical media like CDs and vinyl, as well as digital downloads and streaming services. The industry's products are then consumed by a wide range of end-users, from individual music fans to businesses that use music for entertainment, marketing, or other purposes.
Family tree for sound recording and music publishing activities
graph LR A["<a href='/classifications/isic/v4/J'>J: Information and communication</a>"] A --> B["<a href='/classifications/isic/v4/J/59'>59: Motion picture, video and television programme production, sound recording and music publishing activities</a>"] B --> C["<a href='/classifications/isic/v4/J/592'>592: Sound recording and music publishing activities</a>"] C --> D["<a href='/classifications/isic/v4/J/5920'>5920: Sound recording and music publishing activities</a>"] %% Color coordination by level classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px %% Apply classes class A level1 class B level2 class C level3 class D level4 class D highlight %% class A level1 %% class B,C level2 %% class D,E,F,G,H,I level2 %% class J,K,L,M,N,O,P level3 %% class D highlight