Sound recording and music publishing activities
ISIC v4.0 Code: 592
About sound recording and music publishing activities
isic code 592 covers a diverse range of activities related to sound recording and music publishing. This industry plays a crucial role in the broader entertainment and media sector, responsible for the creation, production, and distribution of musical content. From recording studios to music labels, the activities encompassed by this code contribute significantly to the cultural and economic fabric of many countries around the world.
Production process
The key production techniques in the sound recording and music publishing industry involve the recording, editing, and mastering of audio content. This typically includes the use of specialized recording equipment, such as microphones, mixing consoles, and digital audio workstations, to capture and manipulate musical performances. Additionally, music publishing activities involve the licensing and distribution of musical compositions, often through partnerships with 591 Motion picture, video and television programme activities and 631 Data processing, hosting and related activities; web portals.
Production inputs
The main inputs required for sound recording and music publishing activities include musical talent, recording equipment, and intellectual property rights. Skilled musicians, vocalists, and producers are essential for the creation of high-quality musical content. Specialized audio equipment, such as instruments, amplifiers, and sound-proofing materials, are also necessary for the recording and production process. Additionally, the acquisition and management of copyrights and licensing agreements are critical inputs for the music publishing aspect of this industry.
Production outputs
The primary outputs of the sound recording and music publishing industry are recorded music, music publishing rights, and related services. The recorded music can be distributed through various channels, including physical media (e.g., CDs, vinyl records) and digital platforms (e.g., streaming services, digital downloads). The music publishing rights can be licensed to 591 Motion picture, video and television programme activities, 631 Data processing, hosting and related activities; web portals, and other industries that utilize musical content. Additionally, the industry may provide ancillary services, such as artist management, live event production, and music education.
Family tree for sound recording and music publishing activities
graph LR A["<a href='/classifications/isic/v4/J'>J: Information and communication</a>"] A --> B["<a href='/classifications/isic/v4/J/59'>59: Motion picture, video and television programme production, sound recording and music publishing activities</a>"] B --> C["<a href='/classifications/isic/v4/J/592'>592: Sound recording and music publishing activities</a>"] B --> D["<a href='/classifications/isic/v4/J/591'>591: Motion picture, video and television programme activities</a>"] C --> E["<a href='/classifications/isic/v4/J/5920'>5920: Sound recording and music publishing activities</a>"] %% Color coordination by level classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px %% Apply classes class A level1 class B level2 class C level3 class D level3 class E level4 class C highlight %% class A level1 %% class B,C level2 %% class D,E,F,G,H,I level2 %% class J,K,L,M,N,O,P level3 %% class C highlight