Fairground amusements; including shooting galleries
HS v2022 Code: 950830
About fairground amusements; including shooting galleries
HS code 950830 covers a diverse range of fairground amusements, including shooting galleries, carousels, and other carnival-style attractions. This industry plays a significant role in the global entertainment and leisure sector, providing fun and excitement for people of all ages. These fairground amusements are often found at carnivals, fairs, and other public events, contributing to the vibrant atmosphere and creating lasting memories for visitors.
Production process
The production of fairground amusements typically involves a combination of engineering, metalworking, and specialized craftsmanship. Manufacturers use a variety of materials, such as metal, wood, and plastics, to construct the various components of these attractions. Advanced technologies, including computer-controlled systems and hydraulic mechanisms, are often employed to ensure smooth operation and enhanced user experiences.
Production inputs
The main inputs required for the production of fairground amusements include raw materials like steel, aluminum, and various types of wood. Specialized machinery, such as CNC machines, welding equipment, and painting facilities, are also essential for the manufacturing process. Additionally, skilled labor, including engineers, technicians, and artisans, is necessary to design, construct, and maintain these complex and intricate amusement devices.
Production outputs
The primary outputs of HS code 950830 are the various fairground amusements, such as 950410 Merry-go-rounds, swings, shooting galleries, 950420 Fairground amusements, and 950440 Inflatable play structures. These products are typically consumed by event organizers, theme parks, and other entertainment venues that cater to the leisure and recreational needs of the general public.
Revisions to 950830
Classification codes are adjusted frequently. The code may have been revised or replaced between system versions. The table below shows the history (newest to oldest) of the code 950830. The most recent 1 version of this code (950830) is in the HS v2022 system (this version):
This page shows the most recent version of code 950830.
Older versions
Family tree for fairground amusements; including shooting galleries
graph LR A["<a href='/classifications/hs/v2022/95'>95: Toys, games and sports requisites; parts and accessories thereof</a>"] A --> B["<a href='/classifications/hs/v2022/9508'>9508: Travelling circuses and travelling menageries, amusement park rides and water park amusements, fairground amusements, including shooting galleries and travelling theatres</a>"] B --> C["<a href='/classifications/hs/v2022/950830'>950830: Fairground amusements; including shooting galleries</a>"] B --> D["<a href='/classifications/hs/v2022/950810'>950810: Travelling circuses and travelling menageries</a>"] B --> E["<a href='/classifications/hs/v2022/950821'>950821: Amusement park rides and water park amusements; Roller coasters</a>"] B --> F["<a href='/classifications/hs/v2022/950822'>950822: Amusement park rides and water park amusements; carousels, swings and roundabouts</a>"] B --> G["<a href='/classifications/hs/v2022/950823'>950823: Amusement park rides and water park amusements; dodge'em cars</a>"] B --> H["<a href='/classifications/hs/v2022/950824'>950824: Amusement park rides and water park amusements; motion simulators and moving theatres</a>"] B --> I["<a href='/classifications/hs/v2022/950825'>950825: Amusement park rides and water park amusements; water rides</a>"] B --> J["<a href='/classifications/hs/v2022/950826'>950826: Amusement park rides and water park amusements; water park amusements</a>"] B --> K["<a href='/classifications/hs/v2022/950829'>950829: Amusement park rides and water park amusements; other than roller coasters, carousels, swings, roundabouts, dodge'em cars, motion simulators and moving theatres, water rides and water park amusements</a>"] B --> L["<a href='/classifications/hs/v2022/950840'>950840: Travelling theatres</a>"] %% Color coordination by level classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px %% Apply classes class A level2 class B level4 class C level6 class D level6 class E level6 class F level6 class G level6 class H level6 class I level6 class J level6 class K level6 class L level6 class C highlight %% class A level1 %% class B,C level2 %% class D,E,F,G,H,I level2 %% class J,K,L,M,N,O,P level3 %% class C highlight