Video game consoles and machines, articles for funfair, table or parlour games, including pintables, billiards, special tables for casino games and automatic bowling alley equipment
HS v2017 Code: 9504
About video game consoles and machines, articles for funfair, table or parlour games, including pintables, billiards, special tables for casino games and automatic bowling alley equipment
hs code 9504 covers a diverse range of products related to the entertainment and gaming industry. This includes video game consoles and machines, as well as various articles for funfairs, table games, and casino equipment. These products play a significant role in the global leisure and recreation market, catering to the growing demand for interactive and immersive entertainment experiences. The 9504 industry is closely tied to advancements in technology, digital media, and consumer preferences, making it a dynamic and constantly evolving sector within the broader economy.
Production process
The production of goods under hs code 9504 involves a range of specialized manufacturing techniques. Video game consoles and machines are typically assembled using advanced electronics, microprocessors, and specialized software development. Articles for funfairs, table games, and casino equipment often require precision engineering, metalworking, and specialized finishing processes to ensure durability and functionality. Automated bowling alley equipment, for instance, may involve the integration of mechanical, electrical, and sensor-based systems to enable smooth and reliable operation.
Production inputs
The 9504 industry relies on a variety of inputs, including electronic components, such as microchips, circuit boards, and display panels; mechanical parts, such as gears, bearings, and housings; and specialized materials, such as high-impact plastics, metals, and fabrics. Additionally, the industry requires skilled labor, including engineers, technicians, and designers, to develop and assemble these complex products. Machinery and tools used in the manufacturing process, such as CNC machines, injection molding equipment, and assembly lines, are also essential inputs for this industry.
Production outputs
The products covered under hs code 9504 are primarily intended for the entertainment and leisure market. Video game consoles and machines are consumed by 9504 Video game consoles and machines, articles for funfair, table or parlour games, including pintables, billiards, special tables for casino games and automatic bowling alley equipment users, while articles for funfairs, table games, and casino equipment are utilized by 9504 Video game consoles and machines, articles for funfair, table or parlour games, including pintables, billiards, special tables for casino games and automatic bowling alley equipment operators and enthusiasts. The output of this industry may also be consumed by 9503 (Tricycles, scooters, pedal cars and similar wheeled toys; dolls' carriages; dolls; other toys; reduced-size ('scale') models and similar recreational models, working or not; puzzles of all kinds) and 9508 Roundabouts, swings, shooting galleries and other fairground amusements; travelling circuses and travelling menageries; travelling theatres industries, which rely on these specialized products for their own operations.
Family tree for video game consoles and machines, articles for funfair, table or parlour games, including pintables, billiards, special tables for casino games and automatic bowling alley equipment
graph LR A["<a href='/classifications/hs/v2017/95'>95: Toys, games and sports requisites; parts and accessories thereof</a>"] A --> B["<a href='/classifications/hs/v2017/9504'>9504: Video game consoles and machines, articles for funfair, table or parlour games, including pintables, billiards, special tables for casino games and automatic bowling alley equipment</a>"] A --> C["<a href='/classifications/hs/v2017/9503'>9503: Tricycles, scooters, pedal cars and similar wheeled toys; dolls' carriages; dolls; other toys; reduced-size (scale) models and similar recreational models, working or not; puzzles of all kinds</a>"] A --> D["<a href='/classifications/hs/v2017/9505'>9505: Festive, carnival or other entertainment articles, including conjuring tricks and novelty jokes</a>"] A --> E["<a href='/classifications/hs/v2017/9506'>9506: Gymnastics, athletics, other sports (including table tennis) or outdoor games equipment, n.e.c. in this chapter, swimming pools and paddling pools</a>"] A --> F["<a href='/classifications/hs/v2017/9507'>9507: Fishing rods, fish-hooks and other line fishing tackle; fish landing nets and the like; decoy birds (not those of heading no. 9208 or 9705) and similar hunting or shooting requisites</a>"] A --> G["<a href='/classifications/hs/v2017/9508'>9508: Roundabouts, swings, shooting galleries, other fairground amusements, travelling circuses, travelling menageries and travelling theatres</a>"] B --> H["<a href='/classifications/hs/v2017/950420'>950420: Billiard articles and accessories of all kinds</a>"] B --> I["<a href='/classifications/hs/v2017/950430'>950430: Games; operated by coins, banknotes, bank cards, tokens or by other means of payment, other than billiard articles and accesssories, and automatic bowling alley equipment</a>"] B --> J["<a href='/classifications/hs/v2017/950440'>950440: Games; playing cards</a>"] B --> K["<a href='/classifications/hs/v2017/950450'>950450: Games; video game consoles and machines, other than those of subheading 9504.30</a>"] B --> L["<a href='/classifications/hs/v2017/950490'>950490: Games; articles for funfair, table or parlour games, including pintables, special tables for casino games, automatic bowling alley equipment, n.e.c. in heading 9504</a>"] %% Color coordination by level classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px %% Apply classes class A level2 class B level4 class C level4 class D level4 class E level4 class F level4 class G level4 class H level6 class I level6 class J level6 class K level6 class L level6 class B highlight %% class A level1 %% class B,C level2 %% class D,E,F,G,H,I level2 %% class J,K,L,M,N,O,P level3 %% class B highlight