Furskins; tanned or dressed, heads, tails, paws and other pieces or cuttings, not assembled, excluding goods of heading no. 4303
HS v2017 Code: 430220
About furskins; tanned or dressed, heads, tails, paws and other pieces or cuttings, not assembled, excluding goods of heading no. 4303
HS code 430220 covers the trade of furskins that have been tanned or dressed, including heads, tails, paws, and other pieces or cuttings, excluding goods that fall under heading 4303. This industry plays a significant role in the global fashion and textile sectors, providing raw materials for the production of high-end apparel, accessories, and other luxury items. The trade of these furskins is an important economic activity, with a complex supply chain involving various stakeholders, from fur farmers to fashion designers.
Production process
The production of furskins covered under HS code 430220 typically involves a multi-step process. First, the raw furs are obtained from fur-bearing animals, such as mink, fox, or raccoon. These raw furs are then subjected to a tanning process, which involves the use of chemicals and specialized techniques to preserve the fur and make it suitable for further processing. The tanned furs may then be dyed, trimmed, or otherwise dressed to meet the specific requirements of the end-use application.
Production inputs
The main inputs required for the production of furskins under HS code 430220 include the raw fur-bearing animals, tanning chemicals, dyes, and specialized machinery for the various processing steps. Additionally, skilled labor is a crucial input, as the handling and processing of furskins require specialized knowledge and expertise. The availability of high-quality raw materials and access to advanced tanning and dressing technologies are also important factors that contribute to the competitiveness of this industry.
Production outputs
The primary outputs of the industry covered by HS code 430220 are the tanned and dressed furskins, which are then used as inputs for the production of a wide range of products, including 430310 Furskins; raw, tanned or dressed, with or without head, tail or paws, not assembled, 430400 Artificial fur and articles thereof, and various luxury apparel and accessories. These furskins may also be used in the production of 430130 Furskins; raw, tanned or dressed, with or without head, tail or paws, assembled, which are classified under a separate HS code.
Revisions to 430220
Classification codes are adjusted frequently. The code may have been revised or replaced between system versions. The table below shows the history (newest to oldest) of the code 430220. The most recent 1 version of this code (430220) is in the HS v2022 system:
This page shows a legacy version of code 430220 ( HS v2017).
Newer versions
Older versions
Family tree for furskins; tanned or dressed, heads, tails, paws and other pieces or cuttings, not assembled, excluding goods of heading no. 4303
graph LR A["<a href='/classifications/hs/v2017/43'>43: Furskins and artificial fur; manufactures thereof</a>"] A --> B["<a href='/classifications/hs/v2017/4302'>4302: Tanned or dressed furskins (including heads, tails, paws, other pieces, cuttings), unassembled, or assembled (without addition of other materials), excluding those of heading no. 4303</a>"] B --> C["<a href='/classifications/hs/v2017/430220'>430220: Furskins; tanned or dressed, heads, tails, paws and other pieces or cuttings, not assembled, excluding goods of heading no. 4303</a>"] B --> D["<a href='/classifications/hs/v2017/430211'>430211: Furskins; tanned or dressed, of mink, whole, with or without head, tail or paws, not assembled</a>"] B --> E["<a href='/classifications/hs/v2017/430219'>430219: Furskins; tanned or dressed, whole, with or without head, tail or paws, not assembled, n.e.c. in heading no. 4302, excluding goods or heading no. 4303</a>"] B --> F["<a href='/classifications/hs/v2017/430230'>430230: Furskins; tanned or dressed, whole skins and pieces or cuttings thereof, assembled, excluding goods of heading no. 4303</a>"] %% Color coordination by level classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px %% Apply classes class A level2 class B level4 class C level6 class D level6 class E level6 class F level6 class C highlight %% class A level1 %% class B,C level2 %% class D,E,F,G,H,I level2 %% class J,K,L,M,N,O,P level3 %% class C highlight