Artificial fur and articles thereof (except headgear)

CPC v2.1 Code: 2833

About artificial fur and articles thereof (except headgear)

cpc code 2833 covers the production of artificial fur and articles made from it, excluding headgear. This industry plays a significant role in the broader textile and apparel sector, providing a sustainable and cost-effective alternative to natural fur. Artificial fur products are widely used in the fashion, home furnishings, and automotive industries, contributing to the overall economy through employment, trade, and consumer demand.

Production process

The production of artificial fur involves several key steps. First, synthetic fibers, such as polyester or acrylic, are extruded and cut into short lengths to create the fur-like texture. These fibers are then woven or knitted into a base fabric, which is then coated or laminated with a backing material to provide structure and durability. The final step involves trimming, shearing, and styling the artificial fur to achieve the desired appearance and texture.

Production inputs

The main inputs required for the artificial fur industry include synthetic fibers, such as polyester or acrylic, as well as various chemicals and dyes used in the coating and finishing processes. Additionally, specialized machinery, such as extruders, weaving or knitting machines, and shearing equipment, are essential for the production of artificial fur products.

Production outputs

The primary outputs of the artificial fur industry are a wide range of products, including clothing, accessories, home furnishings, and automotive upholstery. These artificial fur products are often used as substitutes for natural fur, providing a more ethical and sustainable alternative. The outputs of this industry may be consumed by other industries, such as 1410 Manufacture of wearing apparel, except fur apparel, 1420 Manufacture of articles of fur, and 3109 Manufacture of other furniture, among others.

Family tree for artificial fur and articles thereof (except headgear)

    graph LR
    A["<a href='/classifications/cpc/v2-1/2'>2: Food products, beverages and tobacco; textiles, apparel and leather products</a>"]
A --> B["<a href='/classifications/cpc/v2-1/28'>28: Knitted or crocheted fabrics; wearing apparel</a>"]
B --> C["<a href='/classifications/cpc/v2-1/283'>283: Tanned or dressed furskins and artificial fur; articles thereof (except headgear)</a>"]
C --> D["<a href='/classifications/cpc/v2-1/2833'>2833: Artificial fur and articles thereof (except headgear)</a>"]

    C --> E["<a href='/classifications/cpc/v2-1/2831'>2831: Tanned or dressed furskins</a>"]
C --> F["<a href='/classifications/cpc/v2-1/2832'>2832: Articles of apparel, clothing accessories and other articles of furskin (except headgear)</a>"]

    D --> G["<a href='/classifications/cpc/v2-1/28330'>28330: Artificial fur and articles thereof (except headgear)</a>"]


    %% Color coordination by level

    classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px
    classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px
    classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px
    classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px
    classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px



  %% Apply classes
  class A level1
class B level2
class C level3
class D level4
class E level4
class F level4
class G level5

  class D highlight

  %% class A level1
  %% class B,C level2
  %% class D,E,F,G,H,I level2
  %% class J,K,L,M,N,O,P level3
  %% class D highlight