Tanned or dressed furskins and artificial fur; articles thereof (except headgear)
CPC v2.1 Code: 283
About tanned or dressed furskins and artificial fur; articles thereof (except headgear)
cpc code 283 covers a diverse range of products related to the processing and manufacturing of furskins and artificial fur. This industry plays a crucial role in the global textile and apparel supply chain, providing essential materials for a wide range of consumer and industrial applications. From high-end fashion to functional outerwear, the products under this code contribute significantly to the broader economy, catering to evolving consumer preferences and market demands.
Production process
The production of tanned or dressed furskins and artificial fur involves a multi-step process. Key techniques include tanning, dyeing, and finishing to transform raw furskins into durable, high-quality materials. Artificial fur, on the other hand, is typically manufactured through a process of weaving or knitting synthetic fibers to mimic the appearance and texture of natural fur.
Production inputs
The main inputs required for this industry include raw furskins, which are sourced from various animal species, as well as synthetic fibers and chemicals for the production of artificial fur. Additionally, specialized machinery and equipment, such as tanning drums, drying machines, and sewing machines, are essential for the various stages of processing and manufacturing.
Production outputs
The primary outputs of cpc code 283 are tanned or dressed furskins and artificial fur, which are then used as inputs for the production of a wide range of products. These include 284 Clothing, accessories and other articles of furskin, 291 Leather and leather products, and 314 Knitted and crocheted fabrics, among others. The versatility of these materials allows them to be incorporated into a diverse range of consumer and industrial applications, from high-end fashion to functional outdoor gear.
Family tree for tanned or dressed furskins and artificial fur; articles thereof (except headgear)
graph LR A["<a href='/classifications/cpc/v2-1/2'>2: Food products, beverages and tobacco; textiles, apparel and leather products</a>"] A --> B["<a href='/classifications/cpc/v2-1/28'>28: Knitted or crocheted fabrics; wearing apparel</a>"] B --> C["<a href='/classifications/cpc/v2-1/283'>283: Tanned or dressed furskins and artificial fur; articles thereof (except headgear)</a>"] B --> D["<a href='/classifications/cpc/v2-1/281'>281: Knitted or crocheted fabrics</a>"] B --> E["<a href='/classifications/cpc/v2-1/282'>282: Wearing apparel, except fur apparel</a>"] C --> F["<a href='/classifications/cpc/v2-1/2831'>2831: Tanned or dressed furskins</a>"] C --> G["<a href='/classifications/cpc/v2-1/2832'>2832: Articles of apparel, clothing accessories and other articles of furskin (except headgear)</a>"] C --> H["<a href='/classifications/cpc/v2-1/2833'>2833: Artificial fur and articles thereof (except headgear)</a>"] %% Color coordination by level classDef level1 color:#000,fill:#a8f9ff,stroke:#333,stroke-width:2px classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px %% Apply classes class A level1 class B level2 class C level3 class D level3 class E level3 class F level4 class G level4 class H level4 class C highlight %% class A level1 %% class B,C level2 %% class D,E,F,G,H,I level2 %% class J,K,L,M,N,O,P level3 %% class C highlight