Sound recording originals

CPC v2.1 Code: 96113

About sound recording originals

cpc code 96113 covers the industry of sound recording originals, which plays a crucial role in the broader entertainment and media landscape. This industry is responsible for the creation and production of master recordings, which serve as the foundation for the distribution and consumption of music, podcasts, and other audio content. As a key component of the creative economy, the sound recording originals industry contributes significantly to the cultural and economic vitality of many countries around the world.

Production process

The production of sound recording originals typically involves a multi-step process. First, artists and musicians perform and record their work in professional recording studios, utilizing a variety of instruments, microphones, and audio equipment. The recorded material is then edited, mixed, and mastered to create the final master recording. This process may involve the use of specialized software, sound engineering techniques, and the expertise of sound producers and engineers.

Production inputs

The sound recording originals industry relies on a range of inputs, including musical instruments, microphones, audio recording equipment, and specialized software for editing and mixing. Additionally, the industry requires skilled personnel, such as sound engineers, producers, and musicians, who possess the technical and creative expertise to capture and refine high-quality audio recordings. 32300 Musical instruments, 26200 Computers and peripheral equipment, and 71200 Sound recording and music publishing activities are some of the key input codes that support the sound recording originals industry.

Production outputs

The primary output of the sound recording originals industry is the master recording, which serves as the source material for the reproduction and distribution of audio content. These master recordings are then licensed or sold to 59200 Sound recording and music publishing activities for further distribution and commercialization, ultimately reaching consumers through various channels, such as physical media, digital streaming platforms, and radio broadcasts.

Family tree for sound recording originals

    graph LR
    A["<a href='/classifications/cpc/v2-1/9'>9: Community, social and personal services</a>"]
A --> B["<a href='/classifications/cpc/v2-1/96'>96: Recreational, cultural and sporting services</a>"]
B --> C["<a href='/classifications/cpc/v2-1/961'>961: Audiovisual and related services</a>"]
C --> D["<a href='/classifications/cpc/v2-1/9611'>9611: Sound recording services</a>"]
D --> E["<a href='/classifications/cpc/v2-1/96113'>96113: Sound recording originals</a>"]

    D --> F["<a href='/classifications/cpc/v2-1/96111'>96111: Sound recording services, except live recording services</a>"]
D --> G["<a href='/classifications/cpc/v2-1/96112'>96112: Live recording services</a>"]

    

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    classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px



  %% Apply classes
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class C level3
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  %% class B,C level2
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  %% class J,K,L,M,N,O,P level3
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