Video game consoles

CPC v2.1 Code: 38581

About video game consoles

cpc code 38581 covers the production and distribution of video game consoles, a critical component of the global gaming industry. Video game consoles are specialized electronic devices designed to play video games on a connected display, typically a television or computer monitor. These devices have become ubiquitous in households worldwide, providing entertainment, social interaction, and even educational opportunities. The video game console industry is a significant contributor to the broader technology and entertainment sectors, generating billions in revenue annually and employing thousands of people globally.

Production process

The production of video game consoles involves a complex process of design, engineering, and manufacturing. Manufacturers typically begin by developing the hardware and software specifications, including the central processing unit (CPU), graphics processing unit (GPU), memory, and storage components. These components are then assembled into a compact, user-friendly device, often with additional features such as wireless connectivity, media playback capabilities, and advanced user interfaces. The final products undergo rigorous testing and quality control measures before being packaged and distributed to retailers and consumers worldwide.

Production inputs

The video game console industry relies on a variety of inputs, including advanced electronic components, such as 334413 semiconductors, 334112 printed circuit boards, and 334119 other computer peripheral equipment. Manufacturers also require specialized software development tools, engineering expertise, and robust supply chains to source and assemble the necessary parts. Additionally, the industry depends on the availability of skilled labor, research and development facilities, and a supportive regulatory environment to thrive.

Production outputs

The primary output of the video game console industry is, of course, the video game consoles themselves. These devices are then consumed by a wide range of industries, including 451211 book stores, 443142 electronics stores, and 512110 motion picture and video production, as they are essential for the consumption and distribution of video games and other interactive media. The video game console industry also generates demand for complementary products, such as 339932 game, toy, and children's vehicle manufacturing and 334310 audio and video equipment manufacturing.

Family tree for video game consoles

    graph LR
    A["<a href='/classifications/cpc/v2-1/3'>3: Other transportable goods, except metal products, machinery and equipment</a>"]
A --> B["<a href='/classifications/cpc/v2-1/38'>38: Furniture; other transportable goods n.e.c.</a>"]
B --> C["<a href='/classifications/cpc/v2-1/385'>385: Games and toys</a>"]
C --> D["<a href='/classifications/cpc/v2-1/3858'>3858: Video games of a kind used with a television receiver</a>"]
D --> E["<a href='/classifications/cpc/v2-1/38581'>38581: Video game consoles</a>"]

    D --> F["<a href='/classifications/cpc/v2-1/38582'>38582: Software cartridges for video game consoles</a>"]

    

    %% Color coordination by level

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    classDef level2 color:#000,fill:#e0a458,stroke:#333,stroke-width:1px
    classDef level3 color:#000,fill:#419d78,stroke:#333,stroke-width:1px
    classDef level4 color:#000,fill:#c04abc,stroke:#333,stroke-width:1px
    classDef level5 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef level6 color:#000,fill:#f1c40f,stroke:#333,stroke-width:1px
    classDef highlight color:#000,fill:#fff,stroke:#000,stroke-width:5px



  %% Apply classes
  class A level1
class B level2
class C level3
class D level4
class E level5
class F level5

  class E highlight

  %% class A level1
  %% class B,C level2
  %% class D,E,F,G,H,I level2
  %% class J,K,L,M,N,O,P level3
  %% class E highlight